Version 21 should had been a port were Blockland retail moved from Torque Game Engine to Torque 3d (1.2, when it became opensource in September 2012). Torque 3d was the perfect engine for Blockland because of its identical modding capabilities which Torque Game Engine had also. The modding capabilities that Torque Game Engine and Torque 3d have, is lacking in other engines such as Unity, Unreal Engine, etc. I do really miss the days were you could make a map, fill it up with interiors and place it in the
Maps section to give the community another adventure to explore.
The Torque engines really gave the players an option that they could shape for a large part the game. The game BeamNG is now profiting of this feature where the community can build customized add-ons for the game, because of Torque 3d engine. Imagine if we just had Blockland retail in Torque 3d also, realistic terrain and waters, with shadows and shaders.
Here are some screenshots when I ported Blockland vanilla into Torque 3d, but the animations stopped working.



I tried to make a realistic roads, similar to ArmA3 map design. Could have worked out great for Blockland maps, if Blockland was on T3D.
