Author Topic: Gux  (Read 4177 times)

Gux V3 patch 2 can be found at

www.venix.co.nr

It is no longer being worked on.
« Last Edit: March 28, 2009, 10:15:30 AM by tails »

What is this game even about? O.o

im not telling until the full version is done, which its not :3

this is moar of a tech demo :D


Not bad for a tech demo. The controls really need work though. And jumping seems to be a little too high.

i took your advice.

version 3.6 is now out on the auto updater

nice new cursor
added logo to start
added logo to menu *click able*
jump high lowered

btw, the base version is 3.2, not 3.5 :D


also there seems to be a problem with the auto updater. if you have updated and see no changes please open the cversion.ini and change the 3.6 to 3.5 and try updating again
« Last Edit: April 04, 2008, 02:58:51 PM by tails »

Hey, could you help me with drawing text in GameMaker? I know how it's supposed to work, but it never seems to.

here u go :D

http://img441.imageshack.us/img441/7071/yjtrjtrna4.png

if you still can't figure it out i can send you that thing i just put together
« Last Edit: May 20, 2008, 01:17:23 AM by tails »

If you want to do it using code, you can type the following.
And the ; on the end of draw_sprite_ext got cut off.

or you could just do it on another event like i did :3

Failfailfail, needs moar codes.
Here's a little something I cooked up for a bullet ejecting script.
Uses a sprite for the particle's image, throws out a cartridge from the point.
Code: [Select]
//argument0 is the sprite of the bullet ejected
shell = argument0
spin = random(1)-0.5

//Create the particle system
sys = part_system_create()
part_system_depth(sys,-100000)
//Make our particle
part = part_type_create()
part_type_sprite(part,shell,0,0,0)
part_type_speed(part,2,6,-0.001,0)
part_type_direction(part,0,359,0.01,0)
part_type_orientation(part,0,359,spin,0.1,true)
part_type_gravity(part,0.4,270)
part_type_life(part,10,40)
//Finally, we create an emitter to burst our main particle type.
emit = part_emitter_create(sys)
part_emitter_region(sys,emit,self.x,self.x,self.y,self.y,ps_shape_ellipse,ps_distr_gaussian)
part_emitter_burst(sys,emit,part,1)

Thanks for the halps, Tails.


Bump, Version 3.8 is out :D