Author Topic: World of Warcraft  (Read 280495 times)

Okay. Now I'm excited.
I hope next year's blizzcon will be somewhere near switzerland.
I made a bet with my friends that I'll participate in the dance contest doing the Goblin Male dance. It's not such a hard one to do but I don't want to make a fool out of my self on the stage so that's why I'm going to practice this dance and perfect it so that even soulja boy himself couldn't do it better.

Does it really matter Dwarf male wins every year lol

After MoP, I heard speculation on two more expansions being released.  Anyone think this is possible, what with the "World of Starcraft" they plan on making?

They don't plan on making world of starcraft???

Even though I'd play it woah a good scifi mmo yes pls.

They don't plan on making world of starcraft???

Even though I'd play it woah a good scifi mmo yes pls.
Universe of Starcraft

I wonder if the name Oak is not taken somewhere. I'd do some archaeology, become Professor Oak and give free pets to people in the starting area, asking them if they're a boy or a girl while at it.

Perfect.

I wonder if the name Oak is not taken somewhere. I'd do some archaeology, become Professor Oak and give free pets to people in the starting area, asking them if they're a boy or a girl while at it.

Perfect.
LOL

I wonder if the name Oak is not taken somewhere. I'd do some archaeology, become Professor Oak and give free pets to people in the starting area, asking them if they're a boy or a girl while at it.

Perfect.

I'll take the fire one.  Sure, I won't be able to beat the first boss ever, but I want it.

I just realized you can start a new guy and get him full heirlooms by like level 40 if you only did PVP 10-40. I've only PVPed 3 levels with the 40% bonus XP from my already heirlooms at level 27 and I have almost 2k honor. A guy in my guild said he did it and had 4k JP at level 40 from converting honor to JP.

I just realized you can start a new guy and get him full heirlooms by like level 40 if you only did PVP 10-40.
I thought I was in the Fallout thread so I lost a few brain cells reading this


Pandaria makes me want to cry

I've lost hope in Blizzard.

Pandaria makes me want to cry

I've lost hope in Blizzard.
Ah grow up. The Pandaren have been a part of WoW lore for some time, and personally I don't find humanoid panda-creatures as ridiculous as humanoid goats with tentacles from outer space.

And the Pokemon system is just a fun thing to do with otherwise useless pets. As I've been playing WoW, I've been thinking "this needs more minigames."

When I played Runescape, one of the best things about that game was the amount of minigames. There must have been at least 30 different ones! I've not really come across anything similar in World of Warcraft so far, except for maybe dungeons and repeatable seasonal events.

At least the pet update will add two new "minigames:" hunting and catching the pets, and battling them against someone else.

Ah grow up. The Pandaren have been a part of WoW lore for some time, and personally I don't find humanoid panda-creatures as ridiculous as humanoid goats with tentacles from outer space.
TBC wasn't only the Draenei islands though.

TBC wasn't only the Draenei islands though.
This is true, perhaps the new expansion is a bit too much panda-themed.




the skeletal horses are the coolest mounts ever, hands down

also, did you know, about The Horsemen; "It stands to this day as the most amount of time a single encounter laid undefeated while also not requiring any retuning or bug fixing, at approximately 7 weeks, compared to 3–5 days for Sunwell Plateau bosses (time determined from Death and Taxes, who achieved the first world kill of the Horsemen seven weeks after encountering them). The raid setup of the encounter required an excessive number of tanks, meaning that even once guilds had figured out what to do it took a lot of time to prepare the requisite number of tanks for the encounter." http://www.wowwiki.com/Four_Horsemen_%28original%29

Vanilla was badass.

"It stands to this day as the most amount of time a single encounter laid undefeated while also not requiring any retuning or bug fixing, at approximately 7 weeks, compared to 3–5 days for Sunwell Plateau bosses (time determined from Death and Taxes, who achieved the first world kill of the Horsemen seven weeks after encountering them). The raid setup of the encounter required an excessive number of tanks, meaning that even once guilds had figured out what to do it took a lot of time to prepare the requisite number of tanks for the encounter." [/i]

That sounds kinda fun, actually.