DF: Bloodglazed Fortress

Author Topic: DF: Bloodglazed Fortress  (Read 23479 times)

The people making turns crippled it, lets just say Bloodglazed withered away.

The rules are pretty simple for those who continue on this:
1) No moronic decisions that will cripple the fortress in the future. If you find a 'special pit' please try to seal it up.
2) You should get a chat up to the next person in line before passing the save file on and inform them of important things.
3) No cheating.
4) No vandalizing past landmarks or tombs and the like.
Players (In order):
dUMBELLS
Monty
Muffinmix
Sheezy

zackin5 (?)
Anti-Cop
Bushido
rkynick

Players play for one year.

Entry locations:

OLD FORTRESS

Log 1: Below
Log 2: Page 2
Log 3: Page 3
Log 4: Page 4
Log 5: Page 4
Last Log: Page 5
                             --dUMBELLS
Log 1: Page 6
Log 2: Page 7
Log 3: Page 9
Log 3 cont: Page 9
Last Log: Page 10
                             --Muffinmix


LETS BEGIN!

The First Day
This is where we make our footprint in this world, fortress of Bloodglazed!
While it's not completely sinister it still can be bad news I suppose..
The selected starting jobs and what I brought with me:
yey kittenz.
Note: The only reason I brought rope was so I could quickly construct a well.
EMBARK!!
So, after arriving, the first thing I always do is check the unit list, and found a Giant Eagle. That worried me quite a bit. I ignored this however and dug down into the soil, finding a nice dried up lake containing tons of this good microcline. Right after I set my mason to use the stone to build doors I was surprised to he see he constructed his first door as a masterpeice. I was kind of mad by the fact that it was a door instead of something more useful, but nonetheless, it is good.

Here's the lake, with what will be a 'blue tomb' carved into it. I hope to smooth the stone and engrave the walls to make it somewhat legendary. May this awesome lake be called Lake Microcline! I have plans to use it as a water source and farming irrigation system once I channel the brook into it.
By the end of the first day I could not get the rooms carved out in time for the dwarves, good news is that the Giant Eagle disappeared. Stockpiles:
« Last Edit: June 26, 2008, 03:08:23 PM by dUMBELLS »

Similar to the Boatmurdered rules:
Quote
Rename the thread after the actual fort name too.

If it already is, I have a bad feeling about this.

One year = one turn. As soon as one year has passed (ie. once it becomes the next Spring), your turn is over. Save, zip, and upload for the next user.

Don't do anything that makes things difficult for the next user. That means no flooding with water, setting demons loose, or anything else dumb like that.

Don't do anything stupid. Unless its funny, and it doesn't conflict with rule number 2.

Don't do anything that could be considered an exploit/cheating. For example exploiting drawbridges to kill enemies.

Make it as funny as possible, BUT REMEMBER, we don't want the fort to die after a few updates. So, DO actually TRY to make a good fort that can defend itself against sieges.

Not sure if we should allow mining into adamantine, since there are a lot of secrets down there along with some other things.
« Last Edit: May 28, 2008, 06:54:28 PM by Anti-Cop »

Rename the thread after the actual fort name too.

If it already is, I have a bad feeling about this.
Hahaha

So then, who wants to go first? Remember, even if the fort is lost we can go in and Reclaim it with 14 heavily armed dwarves and a few hundred wardogs, so don't worry about loving up. If anything it will just be more hilarious if we have to reclaim the fort from a bloodthirsty unicorn

Thats the funny thing too, it was randomed.
I've also just gotten done with the first day, I have screenshots and the log will soon be written for the said first date.

Apparently, he's first, followed by Colten.

Oh god oh god oh god prepare for lulz. I'm gonna watch this thread ;)

I honestly don't know how reclaiming works, we could always just make sure dUMBELLS tells us where on the world map it is and we could re-embark to the same location.

That would be funny, since we would be able to come up with an ideal force to try and resecure a lost fort.

The way Reclaiming works is that you embark to reclaim an abandoned/lost fortress region. Instead of going in with 7 dwarves, you go in with a 7 axedwarf team and a 7 marksdwarf team with randomly place points in all their other labors (14 dwarves in all). You can spend points to load your caravan with food/booze/equipment as you would usually when embarking.

A good point is that your previous Anvil (if you brought one) would still be there, so you could bring a forgetton of Wardogs or more supplies instead of a second anvil when reclaiming the fort. The extra 7 dwarves also make for allot more man-power.

This could be the very last resort though, we'll have to defend the fort with everything or risk losing prematurely and handing control over to another player.
« Last Edit: May 28, 2008, 07:04:54 PM by Muffinmix »

so are we using the map Monty generated in the other topic? or a new one? and the plants too?

Pretty sure we are playing straight vanilla.

Do you guys want me to use the graphics pack for my turn?  I should be more than used to the ASCII by then so I don't care, I'm only really using the ASCII so that the wiki and threads on the forums make sense to me.

Pretty sure we are playing straight vanilla.

Do you guys want me to use the graphics pack for my turn?  I should be more than used to the ASCII by then so I don't care, I'm only really using the ASCII so that the wiki and threads on the forums make sense to me.

I don't think it matters, unless someone objects. It could help people who aren't exactly used to ASCII graphics understand what's going on.


And so it begins.

Also, that eagle will be back later proably, keep the children indoors :(

Ahahhaa we are totally making a tower on that island that you are making there.

I didn't mention this in the log but an alligator came from the brook and is lurking nearby, I might try to trap it.

Yes, we need a captured Wild Animals vs. captured Goblins coliseum.