Currently, when I try to make AIPlayers and direct AIConnections control a wheeled (or flying wheeled) vehicle, they cannot drive it. If they try to turn left at all (setAimLocation; setMove("yaw",-0.001)) they instantly jam the car/plane into right steer and will not come out of it no matter what I do. This makes town civilian AI bots, taxis, etc. impossible to make. I am requesting a fix in the engine code or something for this to make it work, as it would help me and other people a lot.
Also, for a similar reason, it would be nice if the AIWheeledVehicle class was [re-]implemented as I've seen it in Torque guides but it doesn't seem to exist in Blockland - "non-conobject class AIWheeledVehicle".