Author Topic: v9 Request: Bots and AIWheeledVehicles  (Read 980 times)

Currently, when I try to make AIPlayers and direct AIConnections control a wheeled (or flying wheeled) vehicle, they cannot drive it. If they try to turn left at all (setAimLocation; setMove("yaw",-0.001)) they instantly jam the car/plane into right steer and will not come out of it no matter what I do. This makes town civilian AI bots, taxis, etc. impossible to make. I am requesting a fix in the engine code or something for this to make it work, as it would help me and other people a lot.

Also, for a similar reason, it would be nice if the AIWheeledVehicle class was [re-]implemented as I've seen it in Torque guides but it doesn't seem to exist in Blockland - "non-conobject class AIWheeledVehicle".

I agree, it would be nice for mapper/scripters, for NYC.

I noticed that as well. I once tried to make a humvee patrol around a build I made and when I put the "patrol" bot inside the vehicle it just kept turning left. with air vehicles I had more success (Had a arwing patrol that would follow A path but kept diving into the ground)