Author Topic: Advanced rpg  (Read 1044 times)

Since i don't know how to script that well i have to post my ideas here. Can there be an rpg where you designate a brick or bricks for a specific purpose? For example if you build a stove you can select one or all of the bricks that are considered burners and that could be where you could get food. The food could be on a timer sort of thing so you only can get food after a certain amount of time has passed. Then there could be a bathroom but not on the timer, a bedroom, and maybe something else. I get confused when i try to use the money mod so some sort of an idiot proof Gui would help with problems and a wrench would be fine as a selecting tool. It's an idea i have had in my head but never really thought i through until now. Is it possible? And if so can somebody make it?

It's a good idea and could be done. WITH LOTS OF WORK.
The problem is that people see the suggestions and requests is that people see it and say
" great idea! I ain't doing that" I can't script either though. So i guess i'm going with what people say.

yes i guess but its worth a try

You'd have to convince a few of the better scripters to work on it.

Very possible and not necessarily that hard.
(Tool1 to turn brick into burner)
(Tool2 to select & use burner bricks)
(set burner brick with tool1
(use tool2 on burner brick to use it)
(schedule food to be done in ___)
(___ time has passed)
(Tell player its done or have an indication of some sort)
(allow player to get food)
(etc for other types)

Also any RPGs using Pickle's money mod are undermined by the fact that you can give negative cash.


Since i don't know how to script that well i have to post my ideas here. Can there be an rpg where you designate a brick or bricks for a specific purpose? For example if you build a stove you can select one or all of the bricks that are considered burners and that could be where you could get food. The food could be on a timer sort of thing so you only can get food after a certain amount of time has passed. Then there could be a bathroom but not on the timer, a bedroom, and maybe something else. I get confused when i try to use the money mod so some sort of an idiot proof Gui would help with problems and a wrench would be fine as a selecting tool. It's an idea i have had in my head but never really thought i through until now. Is it possible? And if so can somebody make it?
The burners are really simple, just a food item (http://www.blockland.us/smf/index.php?topic=36676.0) with a respawn of a amount of time. The bathroom could be just bricks, with the shower being made by wrench events (http://www.blockland.us/smf/index.php?topic=26603.0)((switch) Desc=(NONE). Trigger, click,Shower 1. (Shower head) Desc=Shower 1.Wait for, triggered. Particle, Water A. Wait for, triggered, loop last.) The bedroom could be all bricks. And a GUI would be pointless.
How ever if you wanted something like a tiredness bar and hunger bar then you would need some scripting done.

Since i don't know how to script that well i have to post my ideas here. Can there be an rpg where you designate a brick or bricks for a specific purpose? For example if you build a stove you can select one or all of the bricks that are considered burners and that could be where you could get food. The food could be on a timer sort of thing so you only can get food after a certain amount of time has passed. Then there could be a bathroom but not on the timer, a bedroom, and maybe something else. I get confused when i try to use the money mod so some sort of an idiot proof Gui would help with problems and a wrench would be fine as a selecting tool. It's an idea i have had in my head but never really thought i through until now. Is it possible? And if so can somebody make it?
The burners are really simple, just a food item (http://www.blockland.us/smf/index.php?topic=36676.0) with a respawn of a amount of time. The bathroom could be just bricks, with the shower being made by wrench events (http://www.blockland.us/smf/index.php?topic=26603.0)((switch) Desc=(NONE). Trigger, click,Shower 1. (Shower head) Desc=Shower 1.Wait for, triggered. Particle, Water A. Wait for, triggered, loop last.) The bedroom could be all bricks. And a GUI would be pointless.
How ever if you wanted something like a tiredness bar and hunger bar then you would need some scripting done.
i do want a tiredness and hunger bar because it would be pointless to ask on the forums for a house with a simple food mod that replenished health at the stove. im talking about a full fledged life sort of thing where you have to build your own house, goto sleep, eat, use the bathroom, ect. ive always liked to play rpgs and i think blockland is a good place to put one. not just building with blocks but building with a more lifelike aspect.

Sounds like what v9 events is supposedly like. I'm going as fast as possible to release a good RPG but sadly the good part takes more than IGSO, crappy builds and money mod. Damn :cookieMonster:

Jervan, you forgot that it also takes more than a gunstore.


block land is not blockland if someone makes this everyone will dl and blockland wont be blockland

block land is not blockland if someone makes this everyone will dl and blockland wont be blockland
Your post made no sense...

Blockland would still be blockland

Blockland will be blockland.

block land is not blockland if someone makes this everyone will dl and blockland wont be blockland

Blockland is modable for a reason, just let people make the rpgs.  As long as they have building in them, it's blocky enough for me.

As for the topic idea, it's easy to create but systems like these are so normally so hard coded that you have to create mini systems for everything. I'm trying to make the scripts in my rpg as flexible as possible to avoid more coding than necessary, although I know I'll need to get specific when the basic stuff is done.