Since i don't know how to script that well i have to post my ideas here. Can there be an rpg where you designate a brick or bricks for a specific purpose? For example if you build a stove you can select one or all of the bricks that are considered burners and that could be where you could get food. The food could be on a timer sort of thing so you only can get food after a certain amount of time has passed. Then there could be a bathroom but not on the timer, a bedroom, and maybe something else. I get confused when i try to use the money mod so some sort of an idiot proof Gui would help with problems and a wrench would be fine as a selecting tool. It's an idea i have had in my head but never really thought i through until now. Is it possible? And if so can somebody make it?
The burners are really simple, just a food item (
http://www.blockland.us/smf/index.php?topic=36676.0) with a respawn of a amount of time. The bathroom could be just bricks, with the shower being made by wrench events (
http://www.blockland.us/smf/index.php?topic=26603.0)((switch) Desc=(NONE). Trigger, click,Shower 1. (Shower head) Desc=Shower 1.Wait for, triggered. Particle, Water A. Wait for, triggered, loop last.) The bedroom could be all bricks. And a GUI would be pointless.
How ever if you wanted something like a tiredness bar and hunger bar then you would need some scripting done.