But the problem is that the number of datablocks your server can support is determined by your system hardware and therefore varies from comp to comp. It'd be better just to either get a better processor, more ram, a new video card or all three.
DataBlockGroup.getCount();
Quote from: tommybricksetti on July 09, 2008, 03:04:46 PMBut the problem is that the number of datablocks your server can support is determined by your system hardware and therefore varies from comp to comp. It'd be better just to either get a better processor, more ram, a new video card or all three.You are such a pandaing idiot. The number of datablocks is limited by the engine. The current limit imposed is 1024 datablocks. Quit making stuff up.Code: [Select]DataBlockGroup.getCount();
Quote from: Trader on July 09, 2008, 04:05:15 PMQuote from: tommybricksetti on July 09, 2008, 03:04:46 PMBut the problem is that the number of datablocks your server can support is determined by your system hardware and therefore varies from comp to comp. It'd be better just to either get a better processor, more ram, a new video card or all three.You are such a pandaing idiot. The number of datablocks is limited by the engine. The current limit imposed is 1024 datablocks. Quit making stuff up.Code: [Select]DataBlockGroup.getCount();Now you've gone and ruined my joke, whore.
Does that mean I'm no longer the village idiot?
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