Destroyed Village DM (image heavy)

Author Topic: Destroyed Village DM (image heavy)  (Read 4981 times)

What I don't understand is why you used spammy 1x1x5 bricks, and when you said something about it, you said it was to keep the brick count low.

Care to explain?

What I don't understand is why you used spammy 1x1x5 bricks, and when you said something about it, you said it was to keep the brick count low.

Care to explain?
Cause the lower the brick count the less polygons the game has to draw which in turn leads to a better frame rate. And when your making a DM map you want it to run as smooth as possible.

Really nice. I think you'd be a wonderful map maker for FPS games. Although one thing bothers me. Why arent there any fires/anything burning etc.

What I don't understand is why you used spammy 1x1x5 bricks, and when you said something about it, you said it was to keep the brick count low.

Care to explain?
Cause the lower the brick count the less polygons the game has to draw which in turn leads to a better frame rate. And when your making a DM map you want it to run as smooth as possible.
Obviously.  But why did you use 1x1x5 bricks, when you said you were keeping it spam free?  Cause 1x1x5 bricks are a classic spammy brick.  Why not use longer wall bricks?


He used them for the walls. That's barely detail.

Have you seen old houses, theres a reason why they are divided with brown 1x1x5 bricks.


He used them for the walls. That's barely detail.
Wall patterns are detail.

Looks like Tristram in Diablo 2.


Looks nice.  I should try it sometime.

looks awesome, but from what i see, it lacks on the roads like burning cars or something.

i know put some of brokencars like tiped on there side and crap

:D

Great. The detail is awsome. I've never seen you in game or on the forums. 9/10

didn't kicken wing work on that cityz build.  There's a club with his name on it.  Btw the builds really good, needs more flames and smoke though.

What I don't understand is why you used spammy 1x1x5 bricks, and when you said something about it, you said it was to keep the brick count low.

Care to explain?
Cause the lower the brick count the less polygons the game has to draw which in turn leads to a better frame rate. And when your making a DM map you want it to run as smooth as possible.
Obviously.  But why did you use 1x1x5 bricks, when you said you were keeping it spam free?  Cause 1x1x5 bricks are a classic spammy brick.  Why not use longer wall bricks?

There has been a misunderstanding on my part. What I ment to say is I used alot of 1x5 bricks to keep the brick count down, not just 1x1x5 but all the 1x5 bricks. I hope this clears up some the confusion and if not just download the map and check it out.