Author Topic: Stuff you learned from video games  (Read 8929 times)

I learned from BF2 that the only military strategies necessary to win are spamming grenades and spraying while diving on the ground.
Don't forget the part about sniping with assault rifles!

I learned from Team Fortress 2, that you always need to have atleast three spy checkers.

I learned that the main character almost always lives at least until the end of the game.

I learned that the main character almost always lives at least until the end of the game.
Or if they do die, they will come back alive.

I LEARNED...

-About blue oyster cult and red hot chili peppers from rockband

-that adding guns to a game can make even sonic fun.

-all games based on movies suck

-No movie will ever be made from a good video game

-Stupid robots and tanuki weasel things in a cartoon enviroment qualifies as T rating

-Nintendo made the wii waaaaay to kid friendly

-i learned from Roxy's Roxieville Server to not drink the milk

I learned that the main difference between Life and Video Games is that in life,it never lags.

Time zones and Space = lag.  :cookieMonster:

Time zones and Space = lag.  :cookieMonster:
*Turns on light and waits* loving LAG!


Life also has no re-spawns.

I learned how to give a liver transplant by playing trauma center. It's harder than the game made it look, but I think he's OK.

Lol, that game taught me that no matter how much you butcher someone, you can always keep them alive by injecting them with something.

I learned from Bad Company that shooting a sniper rifle from over 50 feet away causes a 1 second delay.

I learned about Modulus from Wiremod for Garry's Mod

I learned how to play internets here.

I learned that physics don't apply when you play most video games.