Author Topic: Variable/Conditional Events (V.4)  (Read 70309 times)

Pretty nice event good job. could of done better with the coding though. :nes:

Pretty nice event good job. could of done better with the coding though. :nes:

What're you comparing the coding to?

Still waiting on those saving variables truce ;)

Olol right.
Well let me PM you with how to get past your overwriting error.

Bump / double toast:

I believe I have a fully working saving system now.
(I designed it as an expansion for seperate download.)

So, I'll be running it on my server for a day or two.
After awhile, if no bugs are found, I'll send it to you guys for revision.

I mean, this is awesome. I made bunches of cool things with this. Just amazing.

Bump / double toast:

I believe I have a fully working saving system now.
(I designed it as an expansion for seperate download.)

So, I'll be running it on my server for a day or two.
After awhile, if no bugs are found, I'll send it to you guys for revision.
D: send it over, I already turned your code into a working system.

Needs a /checkvariables now
« Last Edit: December 28, 2008, 09:27:06 PM by Sankuro »


Idea: Brick->setPrintCountToVariable [Client, Player, Brick] [variable name] [Hundreds, Tens, Units]

It would set the brick's print count to either the units, tens or hundreds digit of whatever variable applying to the brick itself or activating player/client.

xxxxx

Broken Saving Variables...
« Last Edit: December 23, 2008, 01:37:30 PM by HelpingHand »

do any of you guys know how to make a clock that moves or a time bomb that counts down befor explodeing

-snip-
This link has the saveVariables at the "Client" part.


rants

Destiny removed it, because that was the old/buggy version.
IF YOU HAVE SOME FORM OF SAVEVARIABLE, DELETE IT.
« Last Edit: December 22, 2008, 09:08:34 PM by Truce »

rants

Destiny removed it, because that was the old/buggy version.
IF YOU HAVE SOME FORM OF SAVEVARIABLE, DELETE IT.
I has removed

Bump.
Version 4:
ifPrintCount
ifPlayerID
ifPlayerScore
ifPlayerDamage
ifPlayerEnergy
ifPlayerSpeed
ifLastPlayerMsg
Saving Variables by Truce: http://forum.blockland.us/index.php?topic=56160
« Last Edit: December 25, 2008, 09:14:13 PM by Destiny/Zack0Wack0 »