wait how do set it so that when i hit 10 targets and acivate the brick it spawns guns akinbo but not unless i hit 10 targets i have the events on the bick set as this ontagetprojectilehit self addvariable 1
on activate self ifvariable brick [ ] greaterequals [ 10 ]
variabletrue self spawnitem [10]
what i think that should do is f i hit 10 targets then activate the brick it should spawn a electrick guitar but when i do that it doesnt spawn anything why