Author Topic: Port/remake traps  (Read 732 times)

hi there i was wondering if someone could port the trap bricks or remake new ones if anyone is trying to do this or will do this i haev new ideas for traps:

-GIANT BOULDA! (indieana jones lol)
-spike pit (vehicle/inanimate object) (open the ground and they fall in)
-puzzle piece (opens up a window and they need to put the puzle pieces in the right place also prints could be the puzzle)
-kill skis (try putting them on and you die)
-event spawnexplosion lava kabom
-giant fall block (vehicle/inanimate object)

if you have any more ideas just comment about it hopefully someone will make new trap events soon milk and :cookie: s for the person who makes it

Would these be special bricks that you place with automatic events added or something?

Space, I think he's talking about your old trap bricks and adding more..

If someone decides to do this, don't just port the old mod. It won't work well, it's quite slow with large amounts of traps.

What I was thinking of is a new category/section of bricks with things like "Arrow Trap", "Flame Wheel" (think Mario), "Spread Turret", etc. which would automatically add the relevant projectile events and maybe have an option to be "linked" with trigger bricks. (This would change the brick's events to use relays rather than "all the time")

Basically, simple event constructions that players can place like normal bricks.

Pretty much everything you said can be done with events
FOOL

(not you space)


It's like the JVS Doors mod - if you want a simple door for your house, you can place it and it works immediately, if you want something more complicated then you go and edit the events for it.

The giant boulder can be made by making a ramp, putting a vehcile spawn at the top and colouring a ball gray when spawned. Then, fake kill the ramp using a playertouch event.