Author Topic: Planets Map 2.0 Discussion (CONTEST OPEN)  (Read 12638 times)

Nit's idea is great, and if you need better control as a normal player in space..

One of those would be great for it, and it might only require a change in the ski script and a new model which fits the player.
And preferably it would be nice if it was an item.

Yes  Yes, the old version, if you jumped in space, bai bai ground, you just stop, and you cant go back down


Orbit please?

Aph, perfect idea, I feel stupid for not thinking of an EVA suit. That's be a perfect excuse to put the client in a drag-less object. Well we'd have to make it a player object in that case, but I'm not sure how we'd make a ski vehicle work unless bad lets physical zones affect vehicles.

I'd thought of an EVA suit before but I can't code for my life so the idea never really took off.

If someone wants to make it I would really appreciate it.

my only problem is that you cant walk on every planet and the surfaces are quite dull.cant wait for number two of planets :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:25 cookies for you}{BTW MY THUMBNAIL IS MY DAD NOT ME LOL}
« Last Edit: September 06, 2008, 06:13:11 PM by poproxz123 »

I'm not that hungry for cookies right now, but I appreciate your comments.

I can't promise that every planet will have a build able surface since a few are gas giants (such as Jupiter and Saturn) but I will make sure every planet does at least have some build pads floating nearby.

Anyone good with emitters? would be nice to fill the gas giants with actual gas.

Ask Muffinmix, or is he banned?

Beats me, but guess what? Torque Constructor has stopped working for me.

I export as Legacy DIFF but the interior doesn't show up in the list. Also, constructor is being a bitch about spheres.

Beats me, but guess what? Torque Constructor has stopped working for me.

I export as Legacy DIFF but the interior doesn't show up in the list. Also, constructor is being a bitch about spheres.
Mine did that I re-installed and it fixed.

Looking pretty cool so far.

In my space station build I made crouching push the player down, that seems to be a nice method for going down. Physical zones also don't break anymore in v9 so I vote yes for zero-g.
Your space station build? That was a collaborative build! also, that map had you stop when you clicked, remember?

Aph, perfect idea, I feel stupid for not thinking of an EVA suit. That's be a perfect excuse to put the client in a drag-less object. Well we'd have to make it a player object in that case, but I'm not sure how we'd make a ski vehicle work unless bad lets physical zones affect vehicles.
Make it a bot-vehicle, like the horse.

Well, after some experimentation it appears like Torque Constructor works, but it really forgets itself over on spheres.

I really dislike DIFFs and their handicapped Brush based system. Quite frankly, it is way too limiting and frustrating to use. I realize that the object of it is to keep the collision mesh simple but for anything outside of simple cubes and prisms it becomes difficult to use and temperamental.

Ah well...I'll just do what I can.

Well, after some experimentation it appears like Torque Constructor works, but it really forgets itself over on spheres.

I really dislike DIFFs and their handicapped Brush based system. Quite frankly, it is way too limiting and frustrating to use. I realize that the object of it is to keep the collision mesh simple but for anything outside of simple cubes and prisms it becomes difficult to use and temperamental.

Ah well...I'll just do what I can.
Welcome to my world.

Welcome to my world.

I'd migrate to the "Terrain Block" world but quite frankly they are equally as limited and frustrating to use.

For the terrain part of the planets are you doing the same idea as I did with Form planet? I found a pretty easy way to do it but has a few issues.