Well, after some experimentation it appears like Torque Constructor works, but it really forgets itself over on spheres.
I really dislike DIFFs and their handicapped Brush based system. Quite frankly, it is way too limiting and frustrating to use. I realize that the object of it is to keep the collision mesh simple but for anything outside of simple cubes and prisms it becomes difficult to use and temperamental.
Ah well...I'll just do what I can.