I think it's sad that Nightmare is the last one. GSF, you made great maps. Cookie for you.
Thank you :)
In most games, when you see the "Sky" it's not really the sky. It's a series of images arranged in a cube to resemble the sky.
2D Skyboxes are just those cubes, or boxes.
3D Skyboxes are more complex, involving distant buildings and such.
I'll get you the NYC files soon, I just keep forgetting.
Srry if this is late but I didn't host with mission editor. And plus when I saw Beta Picture, where is the waterlemons? Did you make it? Anyway I wonder...
If you join a server where the host opens the mission editor, then that can cause problems with spawning too. The watermelons and the other physics objects can be spawned in the vehicle gui, just look for GSF Watermelons, GSF Cereal Box, etc. And yes I did make the watermelons, which is why they are so glitchy lol.
Update: Based on the overwhelming response in this topic and in-game, I have decided to try to release a few more maps before I quit map making. No guarantees, but since summer vacation is coming up I will probably have more time. I will also try to release a resource pack of textures and interiors / shapes to help future map makers. The maps I'm planning to release are (based on popularity):
- A recreation of Courage the Cowardly Dog's house
- Blue Heaven - A surreal race track
- Zombie Forest
- And another city
I will also need people who can:
- Code a camera shake for a certain speed for a vehicle
- Change the gravity jeep script so that it clings to the road, even on steep drops