Author Topic: Zombie Mod 3: Left 4 Block  (Read 200888 times)


How do i copy and paste the picture in?

How do i copy and paste the picture in?

...

We don't need a picture of a "TEXT" Document

Well dont look at teh picture and look at teh console.

OH my loving god....

THE CONSOLE LOG IS TEXT

WE TYPE IN TEXT

YOU CAN COPY TEXT

YOU CAN PASTE WHAT YOU COPY !!!

My point is we don't need to loving download the console log. YOU CAN COPY IT BECAUSE IT IS TEXT !!!!




My advice to captain, give up and wait for version 2 to this zombie mod.

kk i tried reinstalling blockland nothing work but i will copy and past the console ok.

//-------------------------- 9/17/2008 -- 11:39:57 -----
Processor Init:
   Intel Core 2, ~2.00 Ghz
     (timed at roughly 2.00 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments:
Error opening zip (Add-Ons/Gamemode_zombie.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Gamemode_zombie.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON 9000 DDR x86/SSE2
  Version: 1.3.4650 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 6)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Binding server port to default IP
UDP initialized on port 0
Error opening zip (Add-Ons/Gamemode_zombie.zip), need to handle this better...
Engine initialized...
Authentication: SUCCESS
Executing config/server/ADD_ON_LIST.cs.
Loading compiled script base/server/defaultMusicList.cs.
<input> (0): Unable to find function shutDown
Exporting server prefs
Exporting client prefs

Captain Jack re-download the mod, you get that error when a file is corrupted, either it got corrupted mid download, or the actual file on the website got screwed up.
« Last Edit: September 16, 2008, 09:07:36 PM by THE OD NOTOR »

I <3 the TF2 style Locker.

This mod would be epic if it came with custom zombie faces included with this mod.

This mod would be epic if it came with custom zombie faces included with this mod.
This mod would be epic if it came with custom zombie faces included with this mod.
Huh?

On topic: Wow, this has been out for a little under two days and it already has 17 pages in replies.


Supply Thingy? I'm not shure what too call it.

Supply Thingy? I'm not shure what too call it.
Do you mean the health or ammo supply?

You know in TF2 the locker you stand by for health and ammo.