Author Topic: Temporary invinsibility  (Read 3179 times)

Idea: If you shoot, the invicibility goes away. Like in Unreal Tournament 2004. :cookieMonster:

This would actually be an awesome mod. And it would be useful...

How about make a spawn area that only your team can get in and out of.

Of course, if the event existed on a baseplate or similar: OnPlayerTouch -> Player -> KillIfNotOnBlue (or KillIfNotOnRed)
And have a brick with no collide, no rendering, but with ray casting:
OnProjectileHit -> Projectile -> Delete
OnProjectileHit -> Client -> This is the red spawn area! (or This is the blue spawn area!)

Have the spawn in a box with no way in, and a teleporter out. When you step on the teleporter, invincibility for a few moments.

It'd be so incredibly easy to do. The projectile oncollision and the player onspawn in a package. onSpawn set this.client.player.invincible to 1 and schedule a (new) invincibleoff function with the time a variable. Then in the projectile collision function make 1 if statement to check if col.client.player.invincible is true or not and act accordingly. ... I think...

Badspot

  • Administrator
This is already implemented.  You are invincible for 1 second when you spawn, this will be increased to 2.5 seconds in version 10.  Note that you become vulnerable immediately if you fire a weapon.

You also do not trigger onTouch events for a few seconds after spawning (so if you spawn on a landmine or whatever, you have time to jump off).

This is already implemented.  You are invincible for 1 second when you spawn, this will be increased to 2.5 seconds in version 10.  Note that you become vulnerable immediately if you fire a weapon.

You also do not trigger onTouch events for a few seconds after spawning (so if you spawn on a landmine or whatever, you have time to jump off).
oh... how come spawn killing is so easy then? do you have to activate it? or is it a fast second?

Badspot

  • Administrator
oh... how come spawn killing is so easy then?
One second isn't very long; this is why I'm increasing it.  But the main reason it's easy to spawn kill is because you are all chumps who suck at FPS. 

One second isn't very long; this is why I'm increasing it.  But the main reason it's easy to spawn kill is because you are all chumps who suck at FPS. 
Playing on USA servers with a 300+ ping can be quite hard.

maybe have this as an addon for now? but you can't access your weapons while invinsible?

One second isn't very long; this is why I'm increasing it.  But the main reason it's easy to spawn kill is because you are all chumps who suck at FPS. 
Orly? :cookieMonster:

One second isn't very long; this is why I'm increasing it.  But the main reason it's easy to spawn kill is because you are all chumps who suck at FPS. 
This is a great sign of dev weakness, "I wont put _ in game because you suck at it". Its a shame Eric made Blockland because his attitude stinks. 

I support this idea. 

Is it invincibility or INVISIBILITY?

If invisibility:
TAT BLOCKHEAD R A SPAI.

This is a great sign of dev weakness, "I wont put _ in game because you suck at it".
Yeah, it is, but that's not this situation. "I won't put _ in game because IT'S ALREADY THERE"

I still think I'm gonna make invisible/invincible events.