Author Topic: ► V10 Bugs  (Read 35868 times)

Badspot

  • Administrator
I would like it if you solved my problem now.
Send me your stuffty add-on and I will look at it.  Then when I discover the incredibly obvious error I will shame you publicly.


Send me your stuffty add-on and I will look at it.  Then when I discover the incredibly obvious error I will shame you publicly.

K.

Respawn is for bringing the brick back if it is blown up - disappear just sets rendering, raycasting and colliding to false.

You can use disappear -> 0 to bring a disappeared brick back.
Awesome,thanks Ephi.

While these are not In-game bugs I think they should be brought up

On the forums, when I try to post a topic, it always says I've double posted or tried to refresh, and the topic does not get posted


And when searching, when you unchecked some forums so that lets say you only want to search in add-ons, and you also unchecked "Check all" It still searches the whole forum. Don't know if I'm missing something to uncheck

I found a error with the fooly fun commands, when you type /mount head (yourname) it qill crash blockland and if you type /dogme then have somebody mount you and then you type /mount head (persons name) it will  crash blockland also.

While these are not In-game bugs I think they should be brought up

On the forums, when I try to post a topic, it always says I've double posted or tried to refresh, and the topic does not get posted
I think thats what happens when you multi tab


Also heres another problem, If you load and theres alot of glow FX some of it don't work..
As shown here: http://uk.youtube.com/watch?v=4-aVSsWNcJM
« Last Edit: October 14, 2008, 07:15:48 AM by tails »

when i go to load a build im working on (with events) the "load events" checkmark is not thare,

if this has been reportd be for sorry but i need help.

I found a error with the fooly fun commands, when you type /mount head (yourname) it qill crash blockland and if you type /dogme then have somebody mount you and then you type /mount head (persons name) it will  crash blockland also.
Fix: Don't use ffc, they suck.

I crash randomly. The chat updates but I cant freakin move.

And theres the LAG icon.

I crash randomly. The chat updates but I cant freakin move.

And theres the LAG icon.
That's called a "Lagout" Caused by lag in your network, sometimes it may just randomly happen.

Retail Problem: $PrintNameTableCreated sets to 0 instead of 1. Why is this?

Edit: Forgot.

Quote
*** New Mission: Add-Ons/Map_Bedroom/bedroom.mis
*** Phase 1: Download Datablocks & Targets

WARNING: string width < 18 on class:fxDTSBrick, event:setPrint
BackTrace: ->listPrints->registerOutputEvent->verifyOutputParameterList


WARNING: string width < 18 on class:fxDTSBrick, event:ifPrintThenRelay
BackTrace: ->listPrints->registerOutputEvent->verifyOutputParameterList

Exporting JVS::Doors Prefs
Unable to open file 'config/server/JVS/Doors/prefs.cs for writing.

I'm sure you know by now, but in v10, you left in a BackTrace for error(); It's making a lot of extra lines if there's any error.

As you can also see, my Add-On is getting an error. The problem is, my string width is EXACTLY 18 and it still says "< 18" Could you fix that, please?
« Last Edit: October 15, 2008, 01:06:47 AM by MegaScience »

Badspot

  • Administrator
when i go to load a build im working on (with events) the "load events" checkmark is not thare,
Was there ever such a check box?  It doesn't seem necessary, event loading seems to work fine. 

The only bug I've noticed is the zombie mod but that's Rot's problem.

Sent you a pm with the add-on, Badspot :P Hope you fix it.

The only bug I've noticed is the zombie mod but that's Rot's problem.
I remember when the Zombie Mod came out, he gave obvious "Rushed, not complete." in the post. I even looked at his code, it seems very unfinished, thrown together. I found random scripts in random files, including a / command that gives you a sandwich that Badspot takes away o.O

That's why I'm not going to get(I know I said I looked, but not keeping now) Zombie Mod until the next update to it. Hopefully will be better...