Disabling "Self Damage" in a minigame does not prevent radius damage from Rockets fired by you, unless "Weapon Damage" is also disabled.
Disabling "Vehicle Damage" in a minigame does not seem to prevent damage to vehicles or bots, whether or not "Weapon Damage" or "Self Damage" is enabled/disabled.
Disabling "Falling Damage" does not affect damage to bots (Horse changeDatablock to No-Jet Player for test) from being fired into a wall.
Bots are invisible for one second after spawning but are still affected by e.g. onBotTouch events.
Bots are not affected by the Rocket Launcher's impulse when directly hit and damaged, but are affected by the Gun's and when the rocket is detonated on a surface near them.
Tests performed on a Single Player server with default Add-Ons.