Author Topic: ► V10 Bugs  (Read 35722 times)

You have to swap the GUI back to want of was before. So if you're editing the admin GUI while you are in a server, you need to swith the GUI you are editing to PlayGUI before you press F10.

It isn't a bug, it's just how the editor works.

I don't remember, but was it mentioned that names tend to disappear from lists with tonnes of names on them?

You have to swap the GUI back to want of was before. So if you're editing the admin GUI while you are in a server, you need to swith the GUI you are editing to PlayGUI before you press F10.

It isn't a bug, it's just how the editor works.
Should be more user-friendly, though.

No.

The GUI pops up after editing, and if you attempt to hit anything on the GUI, even x-it-out, the game "crashes"

No, Thats just how the editor works. Selecting a new control from the dropdown is choosing what your canvas should be displaying and pressing F10 activates that. Pressing the X on a window without a proper control behind it leaves you with a blank canvas which to the untrained eye (you) would make it seem like the game had crashed, when all you need to do is press F10 again and switch to mainMenuGui or something. Please learn stuff before you try contradicting knowledgeable people?

Should be more user-friendly, though.

This is a game engine dumbass, Not a kids playground. Should C++ be drag and drop for you too?
« Last Edit: February 06, 2009, 07:28:05 AM by Ephialtes »


Disabling "Self Damage" in a minigame does not prevent radius damage from Rockets fired by you, unless "Weapon Damage" is also disabled.
Disabling "Vehicle Damage" in a minigame does not seem to prevent damage to vehicles or bots, whether or not "Weapon Damage" or "Self Damage" is enabled/disabled.
Disabling "Falling Damage" does not affect damage to bots (Horse changeDatablock to No-Jet Player for test) from being fired into a wall.

Bots are invisible for one second after spawning but are still affected by e.g. onBotTouch events.

Bots are not affected by the Rocket Launcher's impulse when directly hit and damaged, but are affected by the Gun's and when the rocket is detonated on a surface near them.

Tests performed on a Single Player server with default Add-Ons.
« Last Edit: February 07, 2009, 02:14:26 PM by Space Guy »

whenever you use  /fetch [name]  /find [name] or F7, your clicks stop working projectiles from your weapons stop firing until you switch through and shoot all of them like a maniac.

whenever you use  /fetch [name]  /find [name] or F7, your clicks stop working projectiles from your weapons stop firing until you switch through and shoot all of them like a maniac.
No, you just have to wait a bit, Using them also makes events go funny too if they on a relay

No, you just have to wait a bit, Using them also makes events go funny too if they on a relay
Oh... how long is the wait? :3

I cannot pick up items for the first few seconds after spawning. Is this related to triggering traps or the onItemPickup event like the same effect as onPlayerTouch?

Attempting to use aiConnect("Bot"); (argument is the name) crashes the game instantly.

Creating a bot (AIPlayer through script or a Vehicle Spawn), giving it a new AIConnection() client (+ setting client.player and a name) and then killing it crashes the game instantly.

Quote from: Badspot
This is seriously bad.  But don't flame or forum invade please.

Badspot

  • Administrator
whenever you use  /fetch [name]  /find [name] or F7, your clicks stop working projectiles from your weapons stop firing until you switch through and shoot all of them like a maniac.
It's something like a 3-5 second delay before you can shoot, activate stuff, or pickup items again.  I put this in there intentionally to curb admin cheating in death matches. 



I cannot pick up items for the first few seconds after spawning. Is this related to triggering traps or the onItemPickup event like the same effect as onPlayerTouch?
I am unable to duplicate this.  I can pick things up immediately.
« Last Edit: February 08, 2009, 10:50:32 PM by Badspot »

I am unable to duplicate this.  I can pick things up immediately.
Ah, the problem I had experienced was after teleporting (with F7/F8 "delay before you can pickup items again") so I assumed a similar thing occurred when you first spawned.

If you only have Guns Akimbo on your inventory, then try to switch weapons, the other hand will go the same as it is with only one gun, but the 2nd gun stays and looks stupid when you shoot.