It looks pretty sweet but yet again your killing the poly count. So many places that you could of cut a few 100 polys and reduce the lag. However you seem to not care and the reason I found a help thread asking why the Medigun lagged. Also the spin animation is forgeted.Detail poly count: 3772, 1772 over the max limit you should EVER use.
Oh boo hoo it does more damage then Kaje's.
so stfu
OMG, that'll cause as much render lag as 188.6 spaced bricks! Seriously, if your PC can't handle an item made out of 3772 polygons, you seriously need to upgrade...
I can handle is quite fine with zero problems, but people seem to go to the help section and ask why it lags them. Plus this isn't how you should promote add-ons, GUYZ MAK LAGGY GUN COS IT LOOKS COOL.