Author Topic: Admin Touch  (Read 1726 times)

on admin touch or onadmin actovate so we can make places where it is impossible to for nonadmins get in because some people use admin rooms and people follow the admin into the room

Password events, or make it impossible to go inside. So, you f8 in...

Ding-conclusion to stop noobs gettin through un jvs doors


how about....Onnonadmintouch  player  kill or Onnonadmintouch  noob  destroywithnogivenmercygwahah aha!! (thats destroy-with-no-given-mercy-gwahahaha!!) :iceCream:  :cookieMonster:

Password events, or make it impossible to go inside. So, you f8 in...
Good idea.
Ding-conclusion to stop noobs gettin through un jvs doors


how about....Onnonadmintouch  player  kill or Onnonadmintouch  noob  destroywithnogivenmercygwahah aha!! (thats destroy-with-no-given-mercy-gwahahaha!!) :iceCream:  :cookieMonster:
You're an idiot.


OnAdminTouch would be cool because then you dont have to make all these dumb-looking Admin-Rooms.

geez, take a joke bird brain

forget off. You're not making a very good impression...

Or, you could build the room and f8 in, thats what I do.

THis is kinda random, but you made me think. It'd be cool to have bricks you can't F8 Through.

Good idea. You could have buttons that only work onAdminActivate, saving you the trouble of a blocked off room.

Steps to having an Admin-Only room:
1. Build a regular looking room.
2. Make doors and windows.
3. Block those doors and windows with yellow or black bricks. (on the inside)
4. f8 inside.
5. Shut the [Censor]front door[/Censor].


onAdminTouch and onAdminActivate would be useful for stuff like Hugum's zombie defend the castle game. then if somebody gets in somehow, they would not be able to mess up the control room/other stuff.

you can make it with the Variable/Conditional Events, for a simple example, make a brick anywhere on the map, that no one will expact it to do anything but support some building or something, than use this:

OnActivate -> Client -> AddVariable (admin) (1)

than for the special door or brick you want do this:

OnActivate -> IfVariable (admin) (GreaterEquels) (1)
OnVarTrue -> Self -> DoorOpen/Dissapper
OnVarFalsh -> Client -> CenterPrint -> "This is admin only"

you can make it with the Variable/Conditional Events, for a simple example, make a brick anywhere on the map, that no one will expact it to do anything but support some building or something, than use this:

OnActivate -> Client -> AddVariable (admin) (1)

than for the special door or brick you want do this:

OnActivate -> IfVariable (admin) (GreaterEquels) (1)
OnVarTrue -> Self -> DoorOpen/Dissapper
OnVarFalsh -> Client -> CenterPrint -> "This is admin only"

That is a good point. Except not very many people know how to use variable events, and someone could easily find the brick that you get the admin variable. So OnAdminTouch, OnAdminActive would be a lot easier for people who dont know events as well as some people. The best temporary option I see is f8 (f6 in my case ;) macs <3) in to the area you want.