Author Topic: [Great idea] If a building collapse  (Read 2631 times)

I want in Blockland V11 is a building collapses, if you can see the ruins of the building.

Like this:
http://nl.youtube.com/watch?v=Yc7Qgv5lv9Y

I don't care about the Roblox video, but see how nice the building collapses and the cores just laying on the ground.
« Last Edit: October 30, 2008, 01:14:26 PM by Twix[NL] »

If you're destroying the building you want the damn thing GONE.

So, no.

Not a good idea, but possible if you make the flying bricks not fade away and just stop when it reaches the ground.
Though it will lag.

This is a great idea for it:

A GUI menu for groups like (Empire State Building)

And then if you open it and build that he save it in that group.

And then if it collapsed fully, that you can clear it with DELETE like MissionEditor.

Ever wonder what makes Roblox so laggy?

Ever wonder what makes Roblox so laggy?

Badspot can realy fix it. I think he is better then builderman (Roblox owner).

Badspot can realy fix it. I think he is better then builderman (Roblox owner).
Firstly - Actually, this would be very laggy. Very laggy indeed, especially on Torque.
Secondly - We know!

Firstly - Actually, this would be very laggy. Very laggy indeed, especially on Torque.
Secondly - We know!

Damn i like it so much >:

Firstly - Actually, this would be very laggy. Very laggy indeed, especially on Torque.
Secondly - We know!

Actually.....Wasint there something like this in the first videos of Blockland retail before it's release?

The one thing I like a roblox is that, but it would lag the hell out of servers, but I do like how it fall, and I think if we could do that here, it would be nice.

That'd probably lag pretty bad...

But I like the idea. Maybe if there was a way for the admin to toggle it on/off.

EDIT:
Also there would have to be some sort of /clearfallenbricks command. I wouldnt want to go into mission editor every time Id estroy something.

Maybe just edit them so they take longer to fade away =O
« Last Edit: October 30, 2008, 03:40:58 PM by General Jake »

Wait, aren't the bricks in some sort of grid, and they can't move from the grid?

That'd probably lag pretty bad...

But I like the idea. Maybe if there was a way for the admin to toggle it on/off.

EDIT:
Also there would have to be some sort of /clearfallenbricks command. I wouldnt want to go into mission editor every time Id estroy something.

Maybe just edit them so they take longer to fade away =O

Yes i had that idea to! Like add-ons to put it on or off. :)

Wait, aren't the bricks in some sort of grid, and they can't move from the grid?

Yea but when they're destroyed, they fall out of the grid. So these would probably need to have no collision for it to work at all.

HOW DARE YOU LOOK AT SOMETHING TO DO WITH ROBLOX DIE DIE DIE DIE DIE!!!!!!!!!! YOUR DISCRASEFUL