Author Topic: setTeam  (Read 1543 times)

An output event for players that sets their team. Then whenever someone kills another person on their team, it would display a message that they're team killing. This would be a nice placeholder until a new minigame system is made.

Requested a bit too much

for my ctf i used var's to set teams, But i can't stop team killing of course :3



Oh, I thought you meant what he requested was a bit too much to do. But ya, it's been requested a lot.

Oh, I thought you meant what he requested was a bit too much to do. But ya, it's been requested a lot.
ya small request but WAAY TOO MANY TIMES

Show me where this has been requested before.

Show me where this has been requested before.
they are dead

I still need this. Also It would be useful to have an output

"
ifTeam Team name (Then a greater/less than, and greater than or equal to/less than or equal to/) Team name
"

Then I would need an input event OnTeamTrue, and OnTeamFalse. With this we can be notified of teamkillers, and balance teams.

Actually SetTeam could control teamkilling on it's own.
Plus, even if you did have ifTeam, you could just make it compatible with VariableTrue/False.

Plus, even if you did have ifTeam, you could just make it compatible with VariableTrue/False.
That's what I was hoping assuming Chrono made it, or it required to have Chrono's conditional events (via RTB).

I just want the damn TDM.

I just want the damn TDM.
We actually don't need it if this is made, and we use conditional events. I just had another idea. For the second drop down menu, you could also have kill. That way when one team member kills another member of a different team, then something happens such as incrementing their score, or a "Team Score" That you could have set up with events.

Team scoreboards set up with events? That's super special awesome!