Poll

Should I release the pack without the buildables and make them in another version?

Yes
8 (53.3%)
No
7 (46.7%)

Total Members Voted: 0

Author Topic: TF2 Pack  (Read 38661 times)

He never actully coded anything for this pack, I really just used his code from v8 to see if it would work in v10

He never actully coded anything for this pack, I really just used his code from v8 to see if it would work in v10
Stop explaining and fix the spy and release. Now :<

I love you.

Although i spent all this time finding addons similar to TF2 weapons >:(

well...uh, are you gonna have the unlockables to? bushido has a flare gun. just the secondary should be in though, because the primary and melee arent really special. axe is still an axe, and flamthrower is still flmaey.

so you should have

flare gun
sanvich
new medigun?

does the medigun have uber?


edit: does this have scouts faster running, his double jump, and does this have teams?

classes can be made via events, for example you go into a room, and there are 3-5 plates stacker all with weapons, you step on them and get all the weapons and are teleported to spawn. then if you want to change class you go into a teleporter which brings you back to the class room
« Last Edit: February 07, 2009, 07:11:24 PM by oromis »

well...uh, are you gonna have the unlockables to? bushido has a flare gun. just the secondary should be in though, because the primary and melee arent really special. axe is still an axe, and flamthrower is still flmaey.

so you should have

flare gun
sanvich
new medigun?

does the medigun have uber?

are you going to make the unlockables

No, not in this version anyway.
« Last Edit: February 07, 2009, 07:12:27 PM by JAG »

So whats taking the buildables and sapper so long?


So whats taking the buildables and sapper so long?



That fact that they're difficult.

^yes

think about it jordos, we need a sentry gun that can turn, has a limited 90 degree range, has health and can be destroyed, and can be upgraded. Then we need a weapon that can slowly lower it's health.

^yes

think about it jordos, we need a sentry gun that can turn, has a limited 90 degree range, has health and can be destroyed, and can be upgraded. Then we need a weapon that can slowly lower it's health.
That's a lie, the 90 degree thing. The sentry can shoot in every direction, it turns. But the buildables isn't what is keeping them back. As racer stated, he's putting them in another pack or something. He told me it was the spy.

If this is lies up to this point, I'm disappointed in him :<

Uh no it can't... Have you ever seen a turret completely turn around?
No? Shut up then.

Uh no it can't... Have you ever seen a turret completely turn around?
No? Shut up then.
Yes I have.

No they can't.

I don't care.

I don't care.
Then why did you argue in the first place? Anyways, I can't wait for this :3

Then why did you argue in the first place? Anyways, I can't wait for this :3

Lol, it's life, everybody argues.  :cookieMonster:


Uh no it can't... Have you ever seen a turret completely turn around?
No? Shut up then.
http://www.youtube.com/watch?v=_e2102v_nCM

360.