Author Topic: v11 Physics: Demo House  (Read 8684 times)

How can v11 people join any v10 server? Won't anyone who starts up their game have to update their game when there's a new version out, thus eliminating v10 servers?

No, v10 is network compatible with v11.  The v11 update hasn't been pushed out to the update list that the client checks, so no update is found during the check.

Yes i know that when you step on a brick it will fall through the terrain but can we have a video so we know what we are dealing with. Also, if possible and i no your probly going to say no but, the date?
underlined is priority

I thought players wouldn't colide with killed bricks? now they do?

You just heard from an idiot.

I thought players wouldn't colide with killed bricks? now they do?
The bricks collide with the players, yes, but it doesn't affect the player's velocity in any way at all, the brick is just kicked aside.
Picture walking through a room with a bunch of inflated baloons on the floor. Its like that.

Picture walking through a room with a bunch of inflated baloons on the floor. Its like that.

That's a pretty good brown townogy actually for describing how physics don't affect your position or movement.

That's a pretty good brown townogy actually for describing how physics don't affect your position or movement.
so if you step on a brick it pops?

so if you step on a brick it pops?

No, but the brick doesn't hold you up either.

so if you step on a brick it pops?

Best Quote ever. How you misunderstood the meaning of the brown townogy is superb.

I was just kidding, you would of have to of been mentaly handycapped to not know the anology

I was just kidding, you would of have to of been mentaly handycapped to not know the anology

Good.

I think that i just climaxed

I think the physics seen by different clients might actually have quite a lot of variance. I made a catapult contraption similiar to the one Badspot posted in the video. Out of the hundreds of times I ran it, the brick completley missed the launch plate a small percentage of the time. So making a rube goldberg machine might work if you do it in a private server and post a video of it, but inviting bunches of people into your server to watch is a lot less effective.

I think people don't understand entirely what is meant by similiar. The physics calculations performed on every client is the same. If you put a bomb behind a window, all clients standing in front of the window will see the window fly toward them. But where the brick actually lands could wildly vary by quite large distances. Keep mind that because of slightly different launch angles, the brick's "position" (the brick doesn't really even exist according to the server) will become even more innacurate. Cool effects like snow and rockslides that don't need accuracy are fine. Save a projectile for your cannons. Build contraptions with the uderstanding that there is a good chance of failure, especially if it's complex or large. If the goal is to slide  boxes down a slope for a factory or baggage claim, don't rely on gravity to do your work for you, (unless you want boxes of blockos to hilariously fall off the production line) launch them down using a fakekill event with impulse.

(unless you want boxes of blockos to hilariously fall off the production line)
Sounds like something i could watch for hours