Author Topic: Angears event ideas.  (Read 938 times)

I was thinking of new events recently and I came up with quite a few so here are my ideas:
Inputs
Onreset
Onslashcommand (For this one you would somehow need a gui that adds slash commands allowing to activate certain events.)
Outputs ( I could mainly only think of variable ones here)
Saveitems
Saveplayertype
loaditems
loadplayertype
Displayallplayersvariables

Ok these are all the ones I can remember at the moment plz tell me your thoughts.
« Last Edit: February 04, 2009, 04:28:27 PM by Angear »

bump come on honestly I think these events could be very useful.

well it would be slightly nice

Onreset
When what is reset?
Onslashcommand (For this one you would somehow need a gui that adds slash commands allowing to activate certain events.)
More details.
Saveitems
Saveplayertype
loaditems
loadplayertype
Great ideas.

Displayallplayersvariables
Not only would this be a headache to make, but would also be a headache to see ingame.

a = 1
b = 1
c = 1
d = 1
e = 1
f = 1
g = 1
h = 1
i = 1
j = 1
...
z = 1
aa = 1
ab = 1
...
zz = 1


Displayallplayersvariables ChatMessage in a relay loop.

More details.
OnSlashCommand [help?]

/help

whatevereventdoeshappens.

The problem is that there is no box for that help to go in.

The onreset is meant for when a minigame is reset. The onslashcommand thing... I was hoping for a way to have a dropbox in the input events but I am assuming that isn't possible.

Most of these are useless.

The save/load items/player type would be nice.

Most of these are useless.
Not really I was gonna post more but I only posted the ones I found uses for.

Maybe if the bots mod comes out, someone could make a spawnBot event.

Just thought of two new ones saveallvariables loadallvariables. So you don't have to put a pile of variables on saving and loading.