Author Topic: V11- Load bearing/Load.  (Read 3136 times)


our blocko guys should be able to randomly pick up a loose brick and toss it or something lol
Like a spear but depends on the brick like small ones also when a brick lands on us it should hurt/smush us depending on the size.

Doing load bearing would be cool. It could add a lot of fun. (Shoot bridge supports, bridge crashes down, for instance.)

However the physics stuff in there does not do that. It would require an additional brown townysis system - there's no way you'd efficiently figure it out using a normal physics solver for 100k bricks.

Maybe some future version. But not this one. :)




Trader is making/made a wand that fakekills all supported bricks
But if a brick is destroyed by, say, a rocket, do the supported bricks fall?

wat
Meant reactor, whatever. I was in a hurry.

But if a brick is destroyed by, say, a rocket, do the supported bricks fall?
No.

You're post is off topic as well.

Turtles really are amazing!


No.

That sucks.

Whatever, though. I guess just be happy for what you're getting.


My only gripe about these physics is pushing away a 64x cube like a feather

My only gripe about these physics is pushing away a 64x cube like a feather

Well, I am ridiculously powerful. :cookieMonster:

I can't wait to make catapaults! (not sure on the spelling there :/ )

Not Roblox, my boy. You cant make a Physical Item. Only Physcial bricks. And Physical Bricks mostlikely wont beable to activate events....onPhyscialBrickTouc h event plz?