Author Topic: Garry's Mod Gallery  (Read 1492058 times)

I love it!
What software did you use to put it all together?
Sony Vegas 9


i'm  having a problem in gm_construct:

what exactly is going on here? and what can i do to fix it?
yeah i see you have a problem with the barrel too
but jesus thats some forgeted up water
I was having this problem too, but i doubt you guys have it for the same reason i did

I had the Clipplane tool, which basically 'cuts' the selected part of an object, it hides the selected area as well as making the area not collide with anything, giving the illusion that the object is either broke or cut in half

After deleting it, everything went back to normal


Edit:


That is the view model for the Scout's hands with mat_picmip -10 in Model Viewer, it'd be so amazing if only someone could get those hands on the actual ragdoll, however, MaxOfS2D on Facepunch said about there being some issues with doing so, so i don't think it's going to happen :(

These hands serve no other purpose than to be view models, it's quite sad, they're well detailed and could make screenshots so much better... well, for those who like to take good quality pictures, anyway, i don't care much for quality quality, just quality in a sence that the posing and such is good

http://img190.imageshack.us/img190/7406/ctf2fort0041.jpg
http://img703.imageshack.us/img703/5002/ctf2fort0040.jpg
http://img687.imageshack.us/img687/2645/ctf2fort0039.jpg
http://img197.imageshack.us/img197/7186/ctf2fort0038.jpg
http://img59.imageshack.us/img59/4696/ctf2fort0037u.jpg
http://img221.imageshack.us/img221/3206/ctf2fort0036.jpg
http://img851.imageshack.us/img851/2281/ctf2fort0035.jpg
http://img88.imageshack.us/img88/5168/ctf2fort0034.jpg
« Last Edit: August 29, 2011, 10:14:52 AM by Masterlegodude »

kind of like this? (posing wise, its not perfect but you get the idea)



« Last Edit: August 29, 2011, 05:51:24 PM by mod-man »

The hands on the actual Scout ragdoll aren't as detailed as the view model, his fingers have a squarer top and his fingernails aren't as detailed and the tape he has on his hands also look flat whereas the view model has more detail

The reason for it being very difficult/impossible to put those hands on the ragdolls is because the view model hands are sized differently than the hands on the ragdolls

However, i think that if someone took the time to do so, they could accurately resize it and rig it and export it as a whole new model so it won't overwrite the old one, but Megaguy says that won't work, but he also said that he's not MaxOfS2D (obviously), so he wouldn't actually know
« Last Edit: August 29, 2011, 08:51:40 PM by Masterlegodude »

However, i think that if someone took the time to do so, they could accurately resize it and rig it and export it as a whole new model so it won't overwrite the old one, but Megaguy says that won't work, but he also said that he's not MaxOfS2D (obviously), so he wouldn't actually know
i don't see why it cant be done. some ragdoll makers out there can make amazingly detailed ragdolls, so i'm sure it is possible. it may have to be done by a different method other than resizing the view model, or maybe it could even by done with resizing, i don't know. i do agree with you though, it would be nice to have those hands on a ragdoll


"Who the heck needs a bed this big?"

I think it's kinda meh...
Any tips? Something got messed up with his arm. Not sure what.

The hands on the actual Scout ragdoll aren't as detailed as the view model, his fingers have a squarer top and his fingernails aren't as detailed and the tape he has on his hands also look flat whereas the view model has more detail

The reason for it being very difficult/impossible to put those hands on the ragdolls is because the view model hands are sized differently than the hands on the ragdolls

However, i think that if someone took the time to do so, they could accurately resize it and rig it and export it as a whole new model so it won't overwrite the old one, but Megaguy says that won't work, but he also said that he's not MaxOfS2D (obviously), so he wouldn't actually know
considering the player model's arms are also low poly, and along with the rest of the player model, it just wouldn't look right :\

lol, extra detail TF2 would look funny.


This is an early birthday present for Megaguy, he decided that we should get back to making Garry's Mod comics, so i made this


Although that doesn't stop me from being lazy and not working on stuff :cookieMonster:


This happened in the TF2 Media topic on Facepunch
Quote from: Masterlegodude
Quote from: HyperTails
"Watchu thinkin 'bout?"
Quote from: Pocket Medic
I dunno, healing things, I guess.
And then inspiration struck!


This is an early birthday present for Megaguy, he decided that we should get back to making Garry's Mod comics, so i made this


Although that doesn't stop me from being lazy and not working on stuff :cookieMonster:
lies
all lieeees

mld wears hipster glasses
:lol: