Can you tell me how you did your materials? I really want to figure it out.
Here's one of the textures
"VertexLitGeneric"
{
"$basetexture" "models/MLD/black"
"$surfaceprop" "Metal"
}
$surfaceprop doesn't seem to make that part of the model, metal :(
$modelname "\MLD\BLSniperRifle.mdl"
$scale 1.00
$cdmaterials "models/MLD"
$body "Body" "BLSniperRifle_ref.smd"
$sequence "idle" "BLSniperRifle_ref" loop fps 2
$keyvalues
{
"prop_data"
{
"base" "Metal.Medium"
}
}
$collisionmodel "BLSniperRifle_phys.smd"
{
$concave
$mass 35
}The 'Metal.medium' thing does nothing either apparently, it just has what sounds like default sounds when hit, smashed, etc
That's something i need to look into
If you need anymore help, try looking at this topic
http://khed.glsl.ru/forum/viewtopic.php?p=860#860If you're still having trouble, send me the files in a PM (.ms3d, .qc, those kind of files)