Author Topic: Garry's Mod Gallery  (Read 1489094 times)

or check your controls
Uh, even when I move a ragdoll chest, the joints DO NOT MOVE AT ALL.
Even when I try to turn off statue and keep upright.



Still not for me.


>Turn off avast!
>Suddenly everything starts working


« Last Edit: August 16, 2011, 08:16:59 PM by KoopaScooper »

Is it the physics timescale? Check your options

Is it the physics timescale? Check your options
Physics timescale is 1.
Physical Iterations are 4.

Physics timescale is 1.
Physical Iterations are 4.
Quote
An update has been released. PC users can now boot the game but there are apparent problems with props and ragdolls not rotating. I have found this issue and have a fix for it – but the mac version isn’t working now so I’m looking into that before I release the patch.

Ah, so i guess you're just not as lucky as others

This time no effects!






4 hours later






Should have made sandvich for bait

What do Physics Iterations do?


someone remake a scene from Elliot Goes to School

Hey there.

How can I import TF" models into MS3D?

This time no effects!

If you want, Garry's Mod's Go Fish gamemode has a rather neat looking fishing rod design




someone remake a scene from Elliot Goes to School
Why? (Just out of curiosity)


Hey there.

How can I import TF" models into MS3D?

If you have Source SDK installed, in Milkshape 3D, go to Import and choose Half Life SMD, then go to Steam/steamapps/username/sourcesdk_content/tf/modelsrc/player/nameofclassyouwant/parts/smd

Thanks, mate!

But are textures supposed to be missing?

Yes, you can use GCF Scape to open up team fortress 2 materials.gcf then navigate to the materials/models/player/classname directory or something like that, and take out the VTF files that have the same name as the textures in the SMD, like for example, the Pyro SMD has a pyro_red.vtf texture, so i'll extract the pyro_red.vtf file from the directory previously mentioned and put it somewhere on the computer (doesn't matter where), then i'll go back to Milkshape 3D and select the VTF file i just extracted from the GCF


GCF Scape
http://nemesis.thewavelength.net/index.php?c=169#p169