Author Topic: Garry's Mod Gallery  (Read 1495668 times)



It's the phone from Counter Strike Source fitted onto the thing the phone goes on (i don't know the name...), the thing the phone goes on it a part of the world, it's not a prop, so i'm thankful that i have the 'No Collide World' tool

I also gave it a different material as well as a color that looked similar to the... uh... whatever it is

OH MAN, I COULD PARODY THAT NAME IN SOME WAY THEN THAT COULD BE HIS NAME!

Daniel Heatheroff? :o
David Grasson?
Wait, use this character for that gmod collab thing.
« Last Edit: September 11, 2011, 01:12:48 AM by TheScout »

Mega post of TTT Blockheads.

-snip-
I didn't realize I was a badass.

David Grasson?
Wait, use this character for that gmod collab thing.
I am attempting to do so


http://garry.tv/post/9913904875/spawnicons
Quote
I’ve re-written the spawnicon code in GMod. It’ll probably be fun to review the life of the spawnicons.

This is how the spawnicon started. It was a button on the wall in gm_construct.



A few versions later it evolved into this



Which was actually a huge leap forward because now it’s map independent. The buttons got more organised over time.



And didn’t change much, until in GMod 9 they got images.



The images weren’t auto generated. You had to take screenshots and make an icon for it outside of the game.

In GMod 10 I finally had enough brains to make the icons auto generate. I’ve been tweaking that over the last couple of days. I’ve got the icons outputting as PNG files with (simulated) alpha, instead of TGA’s with no alpha. I’m not going to show you what they look like ingame just yet (I know, I’m a tease), but I thought that someone might find this useful.



I’ve outputted all of TF2’s models to 512x512 PNG spawnicons with (simulated) alpha. Might be useful for anyone making a TF2 related website or something?



They’re autogenerated so they’re not all perfectly aligned, but a lot of them are pretty and I’m sure people will find a use for them.







Obviously it’s all Valve’s property so bear that in mind if you decide to do something with them! Download (75mb)

I wonder what the future of Garry's Mod has in store for us? :o
« Last Edit: September 11, 2011, 03:28:26 PM by Masterlegodude »



I recently showed Yndaaa these Haruhi models that were ported into Garry's Mod from the Wii, i was upset because they lack anime-esque shading, so Yndaaa suggested i do so

And i did


I might work on giving the rest of the models the lightwarp, but not right now, plus i also have to darken it, because without adjusting the lighting, they're very very bright




Give us the money se?
Gonna shoot 'cha if you dont give us the money se?
Saying se is how I talk se?

« Last Edit: September 12, 2011, 11:56:30 PM by Solid »



WEEEEEE

lol 9/11 jumper