So i found out that spawning the TF2 characters as dynamic props via prop_dynamic_create, you can apply their animations to them by typing ent_fire !picker setanimation stand_primary, and with the combined use of the Bone Merging tool, this happened


The eyes, face, and fingers can not be posed while the character is a dynamic prop, so...
If i try to use the NPC Scene tool to play animations on the TF2 characters, it can't find the VCD even though i'm choosing from the list, or even if i'm using the correct location with the setexpressionoverride command and the Actor Spawner doesn't work either, and it doesn't give you a setanimation thing because it's not a dynamic prop
