Author Topic: Garry's Mod Gallery  (Read 1539434 times)

why isn't my garry's mode working :C


i think you should copy the shoulder thing transed and white lined cut off and paste it

That color tool experiment is radical, Masterlegodude. Maybe make the secondary team colors (yellows and oranges) slightly affected by the color tool too!

Does anyone have presets for the Colour tool that match the paint colors (team spirit & varieties included) from TF2?

Okay, forgot to take new pictures, too lazy right now, but i made the pants for both RED and BLU Heavies to be brown, the emblems are facing the way they should be and the emblem on the right shoulder is kind of in better quality, i did what i could, the emblems also use their orange (RED) and yellow (BLU) colors

So all is well, i went to test them in Garry's Mod, i forgot that it's broken

Garry says we won't have to worry about engine updates breaking the game anymore after Garry's Mod 13 is released, but that's probably gonna be quite a while before it's ready
« Last Edit: November 30, 2011, 03:26:15 AM by Masterlegodude »

Why does the black heavy look like he's on fire?


where can i seek this motion blur black magic?
I believe Portal 2's finale map has that built in, or he used a zoom blur in an image editing program

Why does the black heavy look like he's on fire?
That is the fire texture, it's used as a 'detail' texture for Model Viewer, you can make it invisible, but then that would make the fire texture in game invisible i think


Combine invades Her Majesty's doorstep.

How are you able to play Garry's Mod? It's still broke ;~;


...Or is that before the TF2 update that broke it?

it was before the update

also, regarding the multicolor heavy thing; will you be doing this with all classes?

it was before the update

also, regarding the multicolor heavy thing; will you be doing this with all classes?
Maybe, depends on how well it looks overall

I believe Portal 2's finale map has that built in, or he used a zoom blur in an image editing program
That is the fire texture, it's used as a 'detail' texture for Model Viewer, you can make it invisible, but then that would make the fire texture in game invisible i think
ya it was that one

So i was thinking of making the paintable parts of the outfits more white, but if i do that, then there will be these ugly white outlines on the class emblem and it's easier to notice with darker colors

So with the current textures, they can be used with dark colors and not have a noticeable outline, so i'm gonna stick with that, i'm also fixing up some mistakes in this high quality pack, like the Engineer's glove having a non-anti-aliased transition from the yellow/orange to gray on the glove, the Demoman and the Sniper having their original emblems (though this was actually intended, but i'd rather have their current emblems) and the Heavy's right shoulder emblem being rotated wrong