Author Topic: Garry's Mod Gallery  (Read 1538589 times)

http://www.youtube.com/watch?v=iSSS9-ertOw

Do you know where the nearest train station is?


Edit: Just taking fancy pictures on DeGroot Keep




And also this
« Last Edit: December 09, 2011, 09:32:18 AM by Masterlegodude »

The textures make him look like he is made out of felt with a plastic head.

i'd love to see progress on the colorable TF2 characters

'twould be the best chrimsmas present ever


WARNING: CORE CORRUPTION AT 50 PERCENT
EDIT: fixed the vmt, light isn't as absorbed now, but it reflects it a bit more than i needed.

« Last Edit: December 10, 2011, 12:40:58 PM by Lil Robot »

Lil Robot, how dare you take over the Enrichment Center!

Lilrobot: Changing the ending to portal 2 since 1924.

Also, is that the new blockhead?  Looks great!  I notice that the top of the hat is flatshaded when it's supposed to be smooth shaded though

hy gis du u lik mi posng???


hy gis du u lik mi posng???


10/10

Lilrobot: Changing the ending to portal 2 since 1924.

Also, is that the new blockhead?  Looks great!  I notice that the top of the hat is flatshaded when it's supposed to be smooth shaded though
I think it's just the lighting making it look like that?


10/10
I think it's just the lighting making it look like that?
With smooth shading it's almost impossible to make something have clear vertices.  That's the entire goal of the shading method.

With smooth shading it's almost impossible to make something have clear vertices.  That's the entire goal of the shading method.
the texture can easily reveal verticies.
wheatley's map doesn't use many light_ entities other than env_projected_texture up until the end, so the lighting can be forgety with verticies.



it's ironic because its december and i'm freezing my ass off over here

well it's summer here


so that picture fits for me :D