Author Topic: Garry's Mod Gallery  (Read 1539050 times)


the texture can easily reveal verticies.
wheatley's map doesn't use many light_ entities other than env_projected_texture up until the end, so the lighting can be forgety with verticies.
How?  Isn't it mostly solid color?

How?  Isn't it mostly solid color?
projected textures are what they are: textures that are projected onto a surface. sometimes they can show vertices, even on regular old map brushes.

most of the time it's flashlight001 or flashlight002 in portal 2, like shown in my image above. the lighting quality has dropped a bit from the transfer portal 2 to hl2 engine, but it still remained good enough.

projected textures are what they are: textures that are projected onto a surface. sometimes they can show vertices, even on regular old map brushes.

most of the time it's flashlight001 or flashlight002 in portal 2, like shown in my image above. the lighting quality has dropped a bit from the transfer portal 2 to hl2 engine, but it still remained good enough.

Oh, I thought you meant the model.


it's ironic because its december and i'm freezing my ass off over here
His hand is floating above his leg!

Curse these ragdoll collision meshes!! >:(

This is a case where an animation would come in handy, since you can do whatever you want and not worry about collision meshes, but learning animation, even for a single frame looped can take some time to learn...
« Last Edit: December 11, 2011, 03:14:25 PM by Masterlegodude »

i'm not sure if it works with ragdolls but
try looking at it and saying "ent_fire !picker disablecollision" in the console.

i'm not sure if it works with ragdolls but
try looking at it and saying "ent_fire !picker disablecollision" in the console.
Didn't work, also, i'm assuming BladeOfTheHorizon uses the default physics models for the TF2 characters, i have v1 of the fixed physics, and my Scout's hand goes on his knee better

http://www.facepunch.com/threads/747570?p=15319016&viewfull=1#post15319016

Vagisniper?
EDIT: I didn't even mean to catch this, I just found it
« Last Edit: December 12, 2011, 05:34:03 PM by Counter98 »

Vagisniper?
Boring, no offense, but it's been done billions of times, you can do this easily by using one of the presets for the Face Poser or by clicking the buttons above the Expression Scale slider

Also, what's with the error texture that's taking up most of the picture?

I know that feel bro
I know that feel....


Didn't work, also, i'm assuming BladeOfTheHorizon uses the default physics models for the TF2 characters, i have v1 of the fixed physics, and my Scout's hand goes on his knee better

http://www.facepunch.com/threads/747570?p=15319016&viewfull=1#post15319016

thanks, also, is there a way to do that by yourself? i want to try that with hexed models.

thanks, also, is there a way to do that by yourself? i want to try that with hexed models.
http://www.garrysmod.org/downloads/?a=view&id=123520

I don't know if this is the same fixed physics as in that Facepunch topic, but since they're hexed (i think), they may have less bodygroups than the default TF2 ragdolls as well as not being compatible with newer TF2 items that can be put on them via the Bone Merge tool, i mean, you can try if you want, it may or may not work

Is there any way to make particles freeze in place? I used the ep2 frozen particles but frozen blood and steam isn't much to work with.

i'm compiling the final version of a portal 2 map right now.
when i finish converting a few more textures over, i'll optimize it for gmod posing, then maybe later release it to the wild.

Is there any way to make particles freeze in place? I used the ep2 frozen particles but frozen blood and steam isn't much to work with.
I don't think you can, there is host_timescale 0, but then you'll freeze everything, including yourself