Author Topic: Garry's Mod Gallery  (Read 1494592 times)

my first serious pose, do you guys like?

Camera angle could have been better, Demoman looks like he's barely holding onto his Stickybomb Launcher, Sniper's right foot looks oddly placed, but it's alright for a first

The quality on them seems to be a bit bad, could you turn up your settings?
It's my Mac, OpenGL doesn't support all the cool graphics. The textures also seem to be lacking.





I got inspired by that numbers station thread so I decided to see if I could build one. It will use custom sounds and wiremod. It will start off basic with only a signal interpreter but I may include decoding code in the E2.

All of this should be done with E2 and simple wire components. Nothing complex like the HL-ZASM within Wiremod.

I hope you don't mind me shoving your bullet belt into your insides, mister Weapons Guy


This isn't working out so well





Why did i have so much fun moving the wire around?



Back to Garry's Mod, i was working on this pose where a Sniper backstabs a Spy that was gonna backstab me


However, i gave up on it for the time being because i'm not sure i like the pose the Spy's in (his left arm will be fixed later, it was just so i could put the Sniper's arm under his), i also need to think of a better pose for the Sniper behind him and maybe give him some items as well as the Spy
« Last Edit: February 20, 2012, 10:13:37 AM by Masterlegodude »


I was making this scene with just the Pyros and the Scout, but then Schmidty, his lazy Spy and Heavy and freaky gib people joined to watch Pyro drown



Kill us

I was making this scene with just the Pyros and the Scout, but then Schmidty, his lazy Spy and Heavy and freaky gib people joined to watch Pyro drown
They have names, ya know. Mister Gibbs and Little Rascal.

They have names, ya know. Mister Gibbs and Little Rascal.
They are freaks of nature!


Also, i tried recreating the Medigun particles using colors used by the in game particles and trying to find a blending mode in Photoshop to make it look really accurate for both the beam itself and the + shapes


Does it look accurate enough?


Oh me and my obsession with pretending to be Valve playing with shadows
« Last Edit: February 21, 2012, 11:11:16 AM by Masterlegodude »