Masterlegodude, how do you make those awesome shadows?
If you spawn a prop and type in the console ent_setname <name> and put it in a dark area of the map, you can then spawn any ragdoll or dynamic prop (physics props won't work for this), you can look at the object and type ent_fire !picker setlightingorigin <props_name>, so where ever you stuck the prop from earlier, the object will now have the same lighting as that prop, normal lights won't work on the darkened objects only lamps, your computer also has to support dynamic lighting
To spawn props as dynamic props, right click anything in the spawn menu and click 'Copy to clipboard' then type prop_dynamic_create (or something like that) and paste the model's file path from your clipboard,
REMOVE THE 'models/' PART OF THE DIRECTORY OR YOU WILL HAVE AN ERROR MODEL INSTEADYou should also ent_setname the dynamic props you spawn so that way you can always use the ent_fire command on it without having to look at it
I have some useful commands you can enter before loading up a map
r_flashlightdepthres 8192
r_projectedtexture_filter 1
mat_slopescaledepthbias_shado
wmap 16
mat_depthbias_shadowmap 0.00032
Actually, the last three can be entered at any time, the flashlightdepthres command is what has to be done before loading a map to be sure the game doesn't die
a million lamps and forced high quality settings thats what!
I wish i could use a million lamps! My laptop barely supports 2 compared to the 4 - 6 i could use on the computer, i can use 3 in some semi-rare cases but most of the time it'll just kill the game so i usually stick with using two and turn them off if i want to start moving smoothly again