Author Topic: Garry's Mod Gallery  (Read 1491189 times)

The most Badass photo you can ever make in Gmod


pffff i already done that











both are the most badass i ever could of done....i think

Made that triangle shaped thing on the sides gray and made all the brown parts and the round things on the sides a brown-ish gray color sampled from Spiral Knight's Azure Guardian Helm and i also made the eye holes completely black instead of having the faint coloring of the gray and colored part of the helmet




I think it looks good as it is now, if i want it to be more exact, i could just decompile the model, check what parts are where in the UV mesh and go from there since looking at the texture itself is kind of confusing with certain areas

« Last Edit: June 09, 2012, 10:11:43 PM by Navaro »

Quote
3:14 PM - Masterlegodude: There, sampled from the Demoman's shoulder and redid the ear part to look more like it does in Spiral Knights
(the thing in the middle is now inside the circle instead of going outside it), and i changed the phong and rimlighting a bit so the shine
spans more of the helmet but i lowered the boost so it's less bright (HDR makes the phong look bright on some maps though)

With HDR


With Bloom darkened to be rid of HDR


On Demoman (sorry i just love playing with the dynamic lights...)



Placed normally on the Demoman

3:15 PM - Masterlegodude: I also decided to use BGRA888 which stops the texture and alpha channel from losing quality
3:16 PM - Masterlegodude: I saved a PSD this time which is funny because i think i'm actually done for now

So, shall this be a skin i should upload to gamebanana or something?


So, shall this be a skin i should upload to gamebanana or something?
It'd be a neat skin.


Masterlegodude, how do you make those awesome shadows?

Masterlegodude, how do you make those awesome shadows?
a million lamps and forced high quality settings thats what!

I'm jelly of his pictures.

Masterlegodude, how do you make those awesome shadows?
If you spawn a prop and type in the console ent_setname <name> and put it in a dark area of the map, you can then spawn any ragdoll or dynamic prop (physics props won't work for this), you can look at the object and type ent_fire !picker setlightingorigin <props_name>, so where ever you stuck the prop from earlier, the object will now have the same lighting as that prop, normal lights won't work on the darkened objects only lamps, your computer also has to support dynamic lighting

To spawn props as dynamic props, right click anything in the spawn menu and click 'Copy to clipboard' then type prop_dynamic_create (or something like that) and paste the model's file path from your clipboard, REMOVE THE 'models/' PART OF THE DIRECTORY OR YOU WILL HAVE AN ERROR MODEL INSTEAD

You should also ent_setname the dynamic props you spawn so that way you can always use the ent_fire command on it without having to look at it

I have some useful commands you can enter before loading up a map
r_flashlightdepthres 8192
r_projectedtexture_filter 1
mat_slopescaledepthbias_shado wmap 16
mat_depthbias_shadowmap 0.00032

Actually, the last three can be entered at any time, the flashlightdepthres command is what has to be done before loading a map to be sure the game doesn't die

a million lamps and forced high quality settings thats what!
I wish i could use a million lamps! My laptop barely supports 2 compared to the 4 - 6 i could use on the computer, i can use 3 in some semi-rare cases but most of the time it'll just kill the game so i usually stick with using two and turn them off if i want to start moving smoothly again
« Last Edit: June 12, 2012, 07:13:39 PM by Masterlegodude »


Yay, my Spiral Sallet skin is done!



I didn't bother removing the backpack folder and uploading basically the same archive to Mediafire, since Garry's Mod doesn't use the backpack folder, you can go in the materials folder and delete the backpack folder if you want



MLD, your lighting post made this screenshot so much better.

Ahahahaha
That's great

my picture looks liek shat compared to other people's. AT LEAST I USED HIGH SETTINGS. And used Super DOF to fake having Anti Aliasing..