Author Topic: Garry's Mod Gallery  (Read 1535077 times)

above post is useless for finding the actual game models.
Wasn't he requesting the models for Garry's Mod and not the models from the Hitman game itself? The links i provided are the closest results for Hitman stuff




Just porting some GoldenEye: Source models before deleting it.

so i manged to make the timesplitters mod work but only got the models. how do i get the snpc's? their not in the npc menu







when ever i use the face tool on a tf2 model it makes a glitched up face. how do i get rid of this?
« Last Edit: December 31, 2012, 01:02:42 PM by Mouse droidz 21 »

guiz srsly use r_lod 0

It doesn't make the models decrease in quality when you walk away from them.

when ever i use the face tool on a tf2 model it makes a glitched up face. how do i get rid of this?
there's special tf2 models called hwm which are used in the meet the videos
those have advanced faceposing
if you're running gmod13 they should be under the tf2 characters category but have a models subcategory called hwm

I have Face Poser presets that make the TF2 HWM models normal
http://www.mediafire.com/?qsu4c4luqym0948

Put the settings folder in the garrysmod/garrysmod directory

First off, I was joking.

Secondly, who the forget needs a resolution that big, holy stuff!
for what practical reason would anyone need a resolution that damn high

Because

Garry's Mod running at 5760x1080, x3 1080p 24" monitors that I purchased






anyone still know how t get the timeslitters snpc's working?

Slenderman doesn't need a stinkin' lightsaber! >:C



Made this picture as a preview for my newest Workshop submission
http://steamcommunity.com/sharedfiles/filedetails/?id=115935688
Pardon my being late, but how do you port player animations into gmod?
I see you're using the default melee and 2h sword poses for the demomen.

Pardon my being late, but how do you port player animations into gmod?
I see you're using the default melee and 2h sword poses for the demomen.

You obviously underestimate Masterlegodude's posing abilities.

That, or he used the Easy Animation Tool.

Easy Animation Tool.
This

You can see some clipping with the Chargin' Targe and the RED Demoman's hands and the super accurate posing

I would try my hardest to avoid clipping errors and i'm pretty bad at replicating the Team Fortress 2 animations, so i don't do those often