Author Topic: The new and improved 3D model topic!  (Read 4666344 times)

So I have a cylinder inside another. How can I make it look like one thick empty cylinder.
Like the barrel on the gun on the last page?
« Last Edit: July 16, 2011, 02:41:11 PM by Legodude77 »

How to make things lower poly in Wings3d?
Well, idk, I don't really care about polys when I'm modelling, but they usually turn out around 250 or less. :3

So I have a cylinder inside another. How can I make it look like one thick empty cylinder.
Like the barrel on the gun on the last page?
delete the other cylinder keep one and hollow it (delete inner vert). Then extrude and scale by pressing S, then while s is selected hit x y or z to scale along a certain axis. hold ctrl while scaling to lock to the grid

if you dont wanna do that select the faces in groups of two (four total). two on the big cylinder and the smaller version of the same too on the other cylinder, then press f to make a quad face.

So I have a cylinder inside another. How can I make it look like one thick empty cylinder.
Like the barrel on the gun on the last page?
I'm going to tell you now that if you can't handle the things you've been asking without asking, you're probably not going to be a good/amazing modeler.



Boxing gloves.

Though I think something is wrong with them....
It didn't turn out as I had planned.
So I'm most likely going to remake them.



A lil' somethin' somethin' I'm working on.



The skates were too hard to model and had too many tris so I rolled with a lightning symbol.

Those are cool. :o
I'm worried about how they will look ingame.

Hey demian, know how I can keep that smooth texture look for the gloves ingame?
I don't want it to look too deformed or anything.

A lil' somethin' somethin' I'm working on.

-redundancysnip-

The skates were too hard to model and had too many tris so I rolled with a lightning symbol.

god dang it

Is that from bomberman?

I remember it I just cant get what those are from.

My brain keeps saying new age pacman or Bomberman.

Assuming its bomber man

I'm worried about how they will look ingame.

Hey demian, know how I can keep that smooth texture look for the gloves ingame?
I don't want it to look too deformed or anything.
Smoothshading?

god dang it

Is that from bomberman?

I remember it I just cant get what those are from.

My brain keeps saying new age pacman or Bomberman.

Assuming its bomber man
It's Bomberman.



If you wanted to smooth shade, I really highly recommend using smooth groups. Smooth shading the whole thing makes it look blobby.