Author Topic: The new and improved 3D model topic!  (Read 4177689 times)

« Last Edit: July 25, 2012, 03:59:30 AM by Alphadin »


What is he holding?
The controller he uses for literally every console.


I dunno about you guys but I really don't see how hydra's monster models are that amazing

i mean hes a competent modeler but I don't see whats special about the monsters

I dunno about you guys but I really don't see how hydra's monster models are that amazing

i mean hes a competent modeler but I don't see whats special about the monsters
i just dont think he's very good at character design

adding more pointy things doesn't make a monster a monster


working on more variant pieces.

The wrench is complete.





And the texture:


I dunno about you guys but I really don't see how hydra's monster models are that amazing

i mean hes a competent modeler but I don't see whats special about the monsters

They're way too noisy, there's a lot going on and the model is just plain confusing...

Now that Demian brought up an old thought of mine, does anyone know how to make a model very close to the 2x4 brick? How would you figure out the correct scale?

Some quick resourceful answers would be great!
2x4x1 (Y X Z) is 1 by 2 by 0.6 in Blender.

the bottom isn't deep enough.
Yes it is.


I would pack it better.

It was fun making this.
Zero Punctuation yaay.




say hello to an improved version of my first model, The Camera sentry! (twice improved, first improved was still meh) Place this little booger on a wall facing a spot you want to keep people out of, and he will gun down any plastic figures trying to enter that area! CC is allowed, i always want that. i don't know what i should do with the camera lens. i'd make it transparent but bl doesn't go well with that
« Last Edit: July 25, 2012, 11:56:27 AM by KadeBL_ID12958 »

It would be nice if you provided multiple views

Because the angle is not giving me the right first impressions.

It would be nice if you provided multiple views

Because the angle is not giving me the right first impressions.
okay. i edited the above post



mm modeling
im going to fix that bad triangulation now. :3
« Last Edit: July 25, 2012, 12:41:15 PM by KadeBL_ID12958 »

Kade, are you using Blender? Render tab > Shading > Alpha: > Straight Alpha. No need to thank me.

:o does that trans it for me or something? that's what it kinda looks like..


speed boost powerup!

i'll use straight alpha for my next render to see what it looks like

also nobody answered me about the turnip, how do i export it, since jes00 doesn't want it to be held? like as a prop
« Last Edit: July 25, 2012, 01:38:12 PM by KadeBL_ID12958 »