Author Topic: The new and improved 3D model topic!  (Read 4665608 times)


Here's another variation, I think i'll set up a GIF so I don't spam up the 3D model topic any longer.

when exporting, if it has to be a prop, do i just not put mountpoints? or what do i do? jes00 wants the turnip to not be held but apparently be a prop

things i'm doing instead of working on the cougar:

so one button fires everything?


[img]http://oi47.tinypic.com/1037hgi.jpg[mg]
Here's another variation, I think i'll set up a GIF so I don't spam up the 3D model topic any longer.
this makes me want to go and learn how to model
would be genuinely frightening in-game

I've been doing some bricks.

I only know noticed those holes in the 4x4f.
« Last Edit: July 24, 2012, 05:35:30 PM by Demian »


I exported my first model yesterday, it's the M16 I have with my commando character.

It's off on an angle to one side but I'm proud I was able to make my first in-game BL addon.

speaking of which, since destiny's site exploded, where does one get BLS2OBJ now?

email him

I've been doing some bricks.

I only know noticed those holes in the 4x4f.
the bottom isn't deep enough.

This seems easy enough. at least the model part. come to think of it, the script would probably be easy, but not for me because i dont know torque script lol




Oh boy! shieldz!

gimme sumthin to model plz nvm working on Crimrose's tits
« Last Edit: July 24, 2012, 07:59:08 PM by RagnaTheBroedge »

« Last Edit: July 24, 2012, 08:57:52 PM by KadeBL_ID12958 »

I exported my first model yesterday, it's the M16 I have with my commando character.

It's off on an angle to one side but I'm proud I was able to make my first in-game BL addon.
You are using Blender correct?

Some things I had made awhile ago.


Should I start the 30-minute/1-hour modeling thread again?