Author Topic: The new and improved 3D model topic!  (Read 4966112 times)

jinkazma, do you apply the subsurf modifier then model or do you just not apply a subsurf at all?

i'll just say that modeling with milkshape becomes 200% more productive when you learn tools like the positioner and selection editor...
« Last Edit: December 31, 2014, 11:42:58 AM by Gumba Jonny »

i'll just say that modeling with milkshape becomes 200% more productive when you learn tools like the positioner and selection editor...
I'm gonna be honest, I've never even used either of those

For me, milkshape became way more efficient when I learned the flatten tool (which I think might do the same thing as the positioner except without a gui)
« Last Edit: December 31, 2014, 02:14:42 PM by TheKhoz »

jinkazma, do you apply the subsurf modifier then model or do you just not apply a subsurf at all?

Subsurf then model.


i keep telling myself that one day i'll learn blender
and i never do :/



been working off a tutorial i found online
http://youtu.be/7KXDtTvnfwo

i'm afraid i forgeted up the muscles on the front and back

i got sick of how normal scars look so im uhh adding the second best thing to magpul mods: vltor


click^


look  at those demon ffeet2

one-handed assault minigun
it doesn't get more blockland than this

I made one of those gif things


I made one of those gif things



beautiful, just Beautiful!

the question with many of these is what truly is at the end of the tunnel!?

the question with many of these is what truly is at the end of the tunnel!?
more tunnel :cookieMonster:

Made a turret, based off of the new Aquanox deep descent turrets.
Thinking of putting it into game as an A.I. turret, having trouble with the shooting part though.