The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3837970 times)

Just use a 512x256 or 1024x512 image canvas with the keys and maybe other details laid out like you'd see on a print brick

UV mapping is just modeling on a 2D plane
eh again imo the detail would be a bit unnecessary for bl since basically every other keyboard brick doesnt have the letters either and it looks fine in game without them

btw moved image to here cause pageloss

« Last Edit: July 16, 2017, 08:47:40 PM by Insert Name Here² »


still needs alot of cleaning up. my friend made the texture, but everything else is from scratch.


The base of his eyelashes need to be more in his sponge-flesh and less in his eyeballs

Also, he's looking more square than vertically rectangular, so you should extend the paste-the-mouth portion of his body to make him a bit taller

sponge-flesh????
holy forget that's dark

whats with your spongebob addiction
i bet you jerk off to spongebob

whats with your spongebob addiction
i bet you jerk off to spongebob
What a crazie thing to do

testing special fx via models and i'm satisfied with the result
https://www.youtube.com/watch?v=Kd8fn50ZLzU

well since people are ignoring me and focusing mainly on the sponge forgeter i guess its ok for me to post this again

changelog
- ssao
- fixed stock
- different angle


screen space ambient occlusion
basicaly a fancy way of saying "hey look its like shadows but they arent shadows"