Author Topic: The new and improved 3D model topic!  (Read 4677406 times)

Ever heard of scaling?
I have, and look at the size of the barrel and scope compared to the rest.
Either is a small barrel/scope and normal body or its one loving big body with normal barrel/scope.

Destiny was working on a payload at one point for Racers TF2 pack, I have no idea how that went.

Ever heard of scaling?
Scaling in object mode causes lighting problems.

Decided to make something else for turbo squid since my model was actually selling(spaceship).

A Biggar Spaceship >:D

So far I got the control tower done, I'll post updates. I'll texture it all the end too.



The key to make something look sci fi is to have random cubes and ramps all over the place.

18k polys so far, I'm gonna try make it look ultra smooth with as low polys as I can.

Decided to make something else for turbo squid since my model was actually selling(spaceship).

A Biggar Spaceship >:D

So far I got the control tower done, I'll post updates. I'll texture it all the end too.

-snip-

The key to make something look sci fi is to have random cubes and ramps all over the place.

18k polys so far, I'm gonna try make it look ultra smooth with as low polys as I can.
Besides the giant poly count, it isn't blocky at all.

Besides the giant poly count, it isn't blocky at all.
It's obviously not intended for Blockland.
When did he say anything alluding to it being so?

Besides the giant poly count, it isn't blocky at all.

Its not for bl, and the poly count isn't "giant". I'm aiming the poly count to end up around 80k or more. And even that isn't alot for a high poly model.
For Example:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/188517

466k Polys. But obviously mine won't be that good :3

Its not for bl, and the poly count isn't "giant". I'm aiming the poly count to end up around 80k or more. And even that isn't alot for a high poly model.
For Example:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/188517

466k Polys. But obviously mine won't be that good :3
What kind of game engine could handle that!

What kind of game engine could handle that!

Not a game, movies, backgrounds for movies, animated shorts, etc. Games are not the only thing 3D is used for.

Not a game, movies, backgrounds for movies, animated shorts, etc. Games are not the only thing 3D is used for.
If a game engine could handle it, I would SO put that in my game.

If a game engine could handle it, I would SO put that in my game.
That's like a whole game's map right there :\

If a game engine could handle it, I would SO put that in my game.

ehk Dude if a game engine could handle that Then Just Think about :Price of the engine: :Lag: :How good your computer has to be to handle the models:

Dude thats like over a mil D= id think

Not even Obama Has a computer that good, or If he even has one as good as mine

Yay drop is learning blender.

Its pretty hard :(

If you made the head match the rest it would look like a darwinian.

If you made the head match the rest it would look like a darwinian.
That's what I thought, but of a more up-to-date Multiwinian.
:X