Author Topic: The new and improved 3D model topic!  (Read 4658342 times)

Sorry for double post but i really need some answers. This is for Blender 3D. I went to fille, clicked export, went to Toruque (.dts) and it opens up the window. I checked traingle strips but now what? What do i go to to export it. And once i export it, will it be ready to go ingame if everything went accordingly?
Needs a script of course.
You'll need to make it export the animations as DSQ files, probably. If you have the bone names right the default ones may work.

The SWAT suit should just be something added on top of the original player model in a similar way to the "hats". It shouldn't cause problems since they can't double-jump, use /commands or pick up items by default.
And that.

EDIT: Aloso, who can't double jump?




the pump shotgun and scattergun from my upcoming weapons pack

the scattergun is indeed the pump shotgun shortened and fitted with a different grip

EDIT: Aloso, who can't double jump?
Zombies, since they'd be a different player type and don't have the item.

Zombies, since they'd be a different player type and don't have the item.
Oh, and zombies can't because the datablock change will change the zombie bot to a dark colored bot with all mountpoints visible.

I actually tried using the allumium bat with an Ai,yes.


Trying to make a boomer


 Someone make Canis Majoris.

I find these WIP pictures looking worse then they would look in-game...
I guess, the boomer would look cool and all, but i am bad at imagining textures to models. :/

No offense,  but I think that entire L4D model set is hideous :\



Holy mojo that is big!


Because you cant. The sphere is so hard to make :C