Author Topic: The new and improved 3D model topic!  (Read 4643069 times)

Ive always wondered, how do you make something like that in blender? Is it sculpting?

no, just start out low poly with the mirror modifier. Extrude, add loops, adjust, scale things and you just eventually get it. I usually start off low poly but when I start getting the shape I add a subsurf modifier, and switch it on and off when I feel like it. For some complicated parts like the face I usually model with it on but simple things like the legs I just quickly do it while its off, and check how it looks with it on afterwards.


Still doing that BL animation with zombies? :o
Yes, just waiting for swholli's voices :3


Looks good. Dark, do you know how to landscape in blender? All I can do it subdivide a plane and make some green lumps.

Looks good. Dark, do you know how to landscape in blender? All I can do it subdivide a plane and make some green lumps.

No, never really done landscapes.

Yes, just waiting for swholli's voices :3

I'll do that in a minute actually.

Hello there!

Tried to cut back on the bevel rape this time. I'm rather pleased with it.




What is that huge white spot in the second image?

It's the white part of the seat.


The roof of the car looks really tall, making the wheels look super small.

Looks really nice, Tophius!

Todays result of work...

If you are wondering, shadows don't work on the road of Dustlands...

Looks really nice, Tophius!

Todays result of work...

If you are wondering, shadows don't work on the road of Dustlands...

It's nice, but it would be better if you removed the camouflage texture and flatshaded the wheels.

It's nice, but it would be better if you removed the camouflage texture and flatshaded the wheels.
Hmm, I'll try that out. But I think I will keep the camo.