Ive always wondered, how do you make something like that in blender? Is it sculpting?
no, just start out low poly with the mirror modifier. Extrude, add loops, adjust, scale things and you just eventually get it. I usually start off low poly but when I start getting the shape I add a subsurf modifier, and switch it on and off when I feel like it. For some complicated parts like the face I usually model with it on but simple things like the legs I just quickly do it while its off, and check how it looks with it on afterwards.

Still doing that BL animation with zombies? :o
Yes, just waiting for swholli's voices :3